Quote Originally Posted by Ilan View Post
Yeah right read the Thread and you see it. Humiliation begins if someone kicks a Player because he doesn't deal the DMG he deals.

I don't even care if i carry a player in a damn random Dungeon. Its a Game and if there is a bad Player in my Party i still can give him Tips or something, but i never would kick him.

And before you suggest i'm one of those Players who will get kicked you are terribly wrong.
The issue of toxic players isn't directly linked to parsers, however. You certainly don't need a parser to recognize truly bad gameplay, nor do you need one to shame and/or kick other players.

Similarly, helpful players as well as those seeking to improve will continue to behave as expected, but with the added benefit of being able to make tweaks in response to user-friendly metric feedback.