Lets say you join a pf for 8man stuff. You fail a dps check. You wipe. few times. few more times. times run out and you disband.
A parser allows you to replace/kick the right member. "Sorry mate, you are holding us back, go back, train some more, git gud and do the job". Rest of the group finds a competent member(s) and finishes the job.
Bad dps found out he needs more training.
Good group got the job done,
everyone happy vs the first scenario where nobody got the job done
So, bad dps, might be equal to "not-good-enough" or sugar coat it as u want, but still they didn't meet the requirement and punishes the rest of the group
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also the game needs few things to make this "issue" a non-issue:
1) to alert the dps when they are bad
2) to have an ingame guide that will show them what is bad and what is good
3) to have a ingame field to practice and git gud
solution for all of those in a extreme lazy way is a parser and mini-instances that work as trials and tickets that grant you a pass to certain content.
let me elaborate:
each week you need to do one solo-trial per job. Each time you complete it (just the most advanced one you completed) you get some eso, gil, crap reward and you have a ticket to join appropriated content (unless going in 8man premade, or make it a checkbox requirement in pf too)
you ain't good enough, you automatically can't join stuff that is above your skill/knowledge level. (unless pf allows that).
No hard feelings if you don't reach the requirement (like ilvl for example), and you then can't blame people for being aHoles and hide behind disabled people.
And if people under perform even then (by far) you can kick them and say they cheat (as they did have the ticket and can do better but are too lazy) without any risk of being punished by GM.
So such a rigid, unyielding, black-white system (like ilvl requirement) can make the community much less toxic. Because people that are doing very bad are gonna know that without other people telling them which results in much less frustration (on both sides, and will save time in the long run).
If other people want to carry you, that is their choice and can be only done in pf.
Am not putting any numbers, but if the gear requirement for something is ilvl 170, the efficiency of using that gear should also be a requirement, and the only way to test it (no obvious things like tank/healing checks) is a parser in appropriated environment .
Add to that overhealing, mana efficiency, tp efficiency (that could be only tested in those solo-trials, as dummy parser ain't gonna to a thing there).
With those tools, and set-in-stone requirements, you can start building a healthy community.
It may sound harsh, but is beneficial for everyone on the long run. Nobody is publicly marked, shamed or anything like that and can do content they are able to do/learn/finish.
With no real implementation of those tools, there is chaos, and where is chaos there is frustration. When frustrations comes into play, toxicity is born.
 
		
		 
			 
			
 
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