Results 1 to 10 of 807

Hybrid View

  1. #1
    Player
    Soko90's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Ocelot Weapon
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I understand the toxicity that parsers can create, but at the same time, especially in a game like this, people don't need parsers to tell if someone is bad or not. It's easy to spot the dragoon whose not using heavy thrust or the blm whose rotation is blizzard spamming.

    This game doesn't allow for much freedom, classes are designed in a way that there is very few variables in the way a rotation can be done. You wanna just cast blizzard on blm? Too bad, your losing hundreds of dps, burdening the whole group, and gonna get flamed for it, and it's not even the parsers fault.

    In a game where the goal is to essentially never stop improving, SOMETHING is needed to give you feedback on what your doing in combat and whether it's good or bad, and no, wiping in content is not proper feedback. I'd rather see a system like parsing added to promote players always striving to at least see THEIR personal numbers improve. This is an RPG for crying out loud, numbers are everything in them.
    (3)
    Last edited by Soko90; 09-11-2015 at 04:01 PM.