Quote Originally Posted by Isala View Post
I don't get it. A bad tank can see that they're a bad tank when they lose aggro and die. A bad healer can see that they're a bad healer when parties start dying from unavoidable damage. But don't you dare ever try to imply that DPS should be able to tell when they're bad too, because that might offend them. Jesus Christ on a pogo stick.
Yeah, it's kind of ridiculous. For some reason people feel DPS deserve to be the blindspot where bad play can exist because they are the "for fun" Classes/Jobs I guess? I'd love to see more DPS checks in regular dungeon content (sprinkle them amongst the dungeon bosses all the way from 15-60 so that it's a constant thing). Healers and Tanks have very obvious fail-states (people dying due to unhealed damage & losing aggro constantly/dying due to tankbusters respectively) but DPS aren't given much feedback aside from "the thing died fast enough." Scaling DPS checks (still on the easy side, naturally) in regular dungeons would encourage people to push themselves more naturally than just letting them hit a wall at end game content.

This wouldn't work, however, unless there was a way to measure personal DPS. A personal parser I feel has no (or at least not nearly enough) downsides, it's when it is public that it becomes A Thing (TM) and even then, this community isn't toxic enough that I'd be too concerned about it.