Quote Originally Posted by DPZ2 View Post
There is a time-limit on instances for a reason. SE determined that it might take a group upwards of 90 minutes to finish a set of instances. "Carrying your weight" needs to be weighed against those 90 minutes, not the 15-20 minute speed-runs demanded by bored players looking to gain tomes from some daily roulette and then complaining about all those folk who are slowing them down.
Quote Originally Posted by EdenLife View Post
Yep, indeed there are different time checks for different contents. We have the 90 Mins limit for the average dungeon and even more for alliance-type content, as well as really tight time-check content like Savage. That's what SE seems to consider the reasonable time to clear.
The time limit was actually put in place in back in ARR closed beta so players would not hog all the instance servers for themselves by just sitting in there. It started at 60 minutes, but was raised to 90 after complaints that 60 felt too short sometimes. That was back when no one had played this game for longer than two weekends and barely knew how to activate auto-attack, the only dungeon available was Tam-tara at like level 20 or something, and you unlocked a tank for Tam-tara by talking to an NPC after getting your CNJ, ARC or LNC high enough. Fun times.