However, the state of the game currently is that parsers are being used (by PC players) extensively, and since we're not allowed to mention parsers or anyone's numbers for fear of getting suspended/banned it's hard to tell DPS when they need to improve and when they need to pick up the slack.
Parsers don't really make people assholes either - they were already assholes in the beginning if they kick you because you do 50 DPS less than the super optimal hyper mega perfect rotation posted by *insert famous youtuber here*. And in this game, they kick you anyway because they're parsing using a 3rd party program instead of an official one, they just don't tell you why they kicked you, and it will get filed under the catch-all "differing playstyles" reason for kicking (if in a dungeon) and in a PF you'll probably just get booted.
In some aspects of the game where DPS checks are important (Bismarck EX being the most common example), it does not make sense why DPS are not being held accountable for their performance. If a tank does bad, your party wipes. If a healer does bad, your party wipes. If a DPS does bad, in Bismarck EX, Ravana EX and in Savage, your party wipes but they get away with it because lolparsers (either that or the entire group of DPS gets kicked, the party falls apart, and you're back to shouting in PF looking for a clear, which is unfair on the 3 other DPS if its only 1 DPS that's bringing the group down). Now its easy to pinpoint the problem if its the Tank or Healer stuffing up. If the Tank's health drops to 0 suddenly, it means they didn't use the appropriate cooldowns to mitigate incoming tankbuster damage. It is also obvious if a Healer is struggling and can't keep up with the Healing required for a fight. It's harder to discern the individual damage of a DPS unless you're watching them more than you're concentrating on your own character or the actual fight.

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