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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    As long as there are hard time based enrages on bosses, DPS is an issue, and being able to measure it and improve it is an issue.

    You're going to have assholes regardless. There's no reason to restrict a tool based on the assumption you'll number more assholes than not. We wouldn't have a lot of our features if we assumed someone was going to go and abuse it for unintended purposes.

    The period, end of story, isn't up for debate, cannot be argued point still stands; There are time based hard enrages that require you to complete an encounter in a set amount of time contingent on putting out enough damage. This requires a way to measure DPS output so optimal numbers can be measured and attained.

    The game needs an official parser for no other reason than that, and that PS4 players do not have the option of using ACT on their own time. No one flipping cares if its public or not, but the tool needs to be there for your own use.
    (9)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kabooa View Post
    The period, end of story, isn't up for debate, cannot be argued point still stands; There are time based hard enrages that require you to complete an encounter in a set amount of time contingent on putting out enough damage. This requires a way to measure DPS output so optimal numbers can be measured and attained..
    Period end of story.
    (0)

  3. #3
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kabooa View Post
    Period end of story.
    So you're asserting that it would be literally impossible to complete everything in the game without a parser? That it would be literally impossible for people to get good enough to beat the content without being able to see specific numbers? That a raid group all on consoles is doomed to failure, period, end of story, simply because they can't parse?

    The only inarguable point is that there is content with built-in time limits. Whether or not they REQUIRE parsers is completely arguable.

    Quote Originally Posted by Dante_V View Post
    As far as the community goes, their will always be douchers and people who just want to harass others, this is completely independent of parsers and exist regardless.
    And if SE's position is that they don't want to risk having MORE of those people, then simply shrugging and pushing them aside and saying "Oh well, they exist anyways" isn't going to convince them they're wrong.

    The claim that this would get any worse or better isn't necessarily based in fact or objective proof
    Neither side of the argument is based in fact or objective proof because it's a hypothetical at this stage. The problem for you is they don't need objective proof in this game to qualify a fear that things would turn out how they have in other games.
    (0)
    Last edited by Aiselia; 09-09-2015 at 04:33 AM.

  4. #4
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aiselia View Post
    Neither side of the argument is based in fact or objective proof because it's a hypothetical at this stage. The problem for you is they don't need objective proof in this game to qualify a fear that things would turn out how they have in other games.
    It's not a problem for me because I have people with parsers, and of course there's the fact that every single person can see how much damage you are doing (or not doing) using the battle log. On top of that Yoshi has stated that they will be adding a means to measure damage output in an upcoming patch. The demand for a damage meter is extremely high at this point. Giving the community tools to improve their play will only help the community in the long run. A private damage meter would be beneficial to every person who cares about improving their ability.
    (3)