So, you're defining "casual" differently than the typically agreed upon definition, which is "plays less than (x amount of) hours per week." Because a lot of people can be casual and still clear content, if we go off of the normal definition.
Veering kinda off topic here, but I've noticed that casual->hardcore seemed to be used as terms by people for two entirely different scales (time spent in game, and difficulty of content completely/enjoyed). And it's constantly confusing people as to which scale they're talking about.
I think gamers need to use the old dnd 3x3 alignment grid style, with time on one side and difficulty on the other, and come up with a new set of terms so everyone can know they're on the same page :P
(For the record, totally chaotic evil)
As for on topic, I don't see how anyone could have a problem with parsing on test dummies, or a gold saucer combat arena with fake fights(possibly mimicking some patterns of bosses) and parsing. I also don't think most people would have a problem with a summary at the end of the dungeon similar to pvp ones.
I personally don't have a problem with parsers available at will, as long as there are firm rules about harassment that are enforced. But I can understand why there is some concern, hence the above 'middle of the road' possibilities.
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