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  1. #11
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    What the devs should implement instead is an individual parser meaning you cant see other players parsers which I agree with. DCUO (F2P btw) finally implemented an individual parser a few months ago.

    Link to the parser with lots of detail on how to customize it...ect https://www.youtube.com/watch?v=AMp9mD2bOlk

    Quick view with paser on multiple dummys https://www.youtube.com/watch?v=sNEv4aVwPSQ

    What the DCUO devs did was use the chat battle log to calculate all your damage done in a set time then show you your Damage Per Second, crit %'s, highest hit and total damage done in a set amount of time. The best part was you could set the time you want to see your current parser like every 30 secs, 60 secs or when you stopped doing battle. This allowed each individual to set goals like perfecting your opener and see how you were contributing to the fight.. You can even use this on a dummy to test out new load outs and rotations.

    By using the chat battle log as a parser allowed the devs to implement this to all platforms ps3, ps4, pc...ect. PS3 and PS4 players did not suffer through any issues regarding this type of parser on DCUO so there is no reason as to why the FFXIV devs couldn't implement this into FFXIVI haven't heard of any negative feed backs on the DCUO forums regarding the new parsers. All I read were praises and how thankful the community was for what the devs did.
    (3)
    Last edited by Astral145; 09-23-2015 at 02:25 PM.