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  1. #1
    Player
    RussW's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Russell Westbrook
    World
    Leviathan
    Main Class
    Machinist Lv 60
    I think one needs to be implemented but at the same time PS would be a step behind those of us that play on PC with our ability to quantify the damage done in an easy to read, straight to the point parse of active combat.
    (0)

  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by RussW View Post
    I think one needs to be implemented but at the same time PS would be a step behind those of us that play on PC with our ability to quantify the damage done in an easy to read, straight to the point parse of active combat.
    Parsers are already made for the game, they are just third party. So the PC has had a Parser for over a year now, Ps4 players don't have that luxury already. That doesn't mean PS4 players can't perform though. I play on Ps4 and I've downed all the content in the game.
    (0)

  3. #3
    Player
    RussW's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Russell Westbrook
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ossom View Post
    Parsers are already made for the game, they are just third party. So the PC has had a Parser for over a year now, Ps4 players don't have that luxury already. That doesn't mean PS4 players can't perform though. I play on Ps4 and I've downed all the content in the game.
    I think you misunderstood my post because you basically just reiterated my point then added that last sentence about PS4 and your in game accomplishments.
    (2)

  4. #4
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    But what i actually wanted is for the producers to step in and pick up what the third parties have been doing forever, in a well thought out manner. Since they ask money for their product I expect them to do the work on it, not me or other players. As both a pc gamer (ego shooters, strategy games, building games) and consolero (rpgs, racing, gta clones, survival horror), i think they should work out benefits of the other platforms and adopt them as long as it doesnt come at a high cost of losing more important aspects. i consider the fact of not updating my hardware to play newly released software a major console selling point among others. Thats why I said if the hardware cant handle it, i get the point. I think it can. And went lazy mode to call the overall situation of parse bull, for this one crossplat product i sub. Im on the producers forum, hoping "someone else does it". Them. Its just my two cents, and if it doesnt happen, thats ok (but bull to me)

    Ps: I cannot guess the reason. Dont think its copyright issues or hardware restrictions, and dont think its a major workload or "there are more important issues to be adressed" devside. What is it?
    (0)
    Last edited by TiaHeart; 11-09-2015 at 09:45 PM.
    Quote Originally Posted by Teiren View Post
    Complexity for the sake of complexity is never necessary and never fun.It is objectively terrible game design, but we just have to deal with it until the devs realize that.I've given enough feedback.It really is as bad and stupid as it looks.
    Quote Originally Posted by Boss_Koivula View Post
    I don't think i'm the only BRD out here that has to play the job because of static needs.Sure we all got used to this new playstyle that feels like we are driving a huge pile of shit without a steeringwheel, but that doesn't mean we enjoy it.I git gud and still hate
    Quote Originally Posted by Jpec07 View Post
    No one needs that;no one deserves that.because it's not worth ruining someone else's day to satiate our egos.

  5. #5
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Aiselia
    At the cost of what?
    Never played an MMO with add on support I take it?
    (0)

  6. #6
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Atmora View Post
    Never played an MMO with add on support I take it?
    Sorry, were you trying to make a point, or just ask an irrelevant question?

    Because I have. But whether I have or not doesn't matter. Why? Because we're not talking about add-on support. We're talking about one that's built into the whole client so that it would include PS3 and PS4 players who would not have add-on support, and so people who don't want to download third-party add-ons (which already exist) have access to it.

    Never read my full post, I take it?
    (0)

  7. #7
    Player
    Atmora's Avatar
    Join Date
    Dec 2014
    Posts
    145
    Character
    Video Games
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by TiaHeart View Post
    Snip
    Two things.

    1. Adding the parse to the client can increase server loa by a fair margin. The primary way this has been worked around is parsing from game files and memory data which pushes the burden to your computer as opposed to the server.

    2. MMOs where parsers as comprehensive as ACT or Recount built in are pretty rare, in almost every major raiding MMO the parser is community made, the difference is that other MMOs have official add-on support which makes then easier to manage community and dev side.
    (1)

  8. #8
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Atmora View Post
    1. Adding the parse to the client can increase server load by a fair margin.
    This one is incorrect. The game already transmits all the damage data to every client (console / PC); BLUE numbers. Thus, network load is a constant and not increased by parser existence.

    Quote Originally Posted by Atmora View Post
    The primary way this has been worked around is parsing from game files and memory data which pushes the burden to your computer as opposed to the server.
    You have it right here; the Parser exists solely on the client and consumes only CPU / Memory of the client machine.

    I could definitely understand a "minimum" hardware requirements issue with the parser existing though. Low end PCs and PS3 might have significant issues running the parser and the game at the same time.
    (0)

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