I think one needs to be implemented but at the same time PS would be a step behind those of us that play on PC with our ability to quantify the damage done in an easy to read, straight to the point parse of active combat.

I think one needs to be implemented but at the same time PS would be a step behind those of us that play on PC with our ability to quantify the damage done in an easy to read, straight to the point parse of active combat.
Parsers are already made for the game, they are just third party. So the PC has had a Parser for over a year now, Ps4 players don't have that luxury already. That doesn't mean PS4 players can't perform though. I play on Ps4 and I've downed all the content in the game.

I think you misunderstood my post because you basically just reiterated my point then added that last sentence about PS4 and your in game accomplishments.
But what i actually wanted is for the producers to step in and pick up what the third parties have been doing forever, in a well thought out manner. Since they ask money for their product I expect them to do the work on it, not me or other players. As both a pc gamer (ego shooters, strategy games, building games) and consolero (rpgs, racing, gta clones, survival horror), i think they should work out benefits of the other platforms and adopt them as long as it doesnt come at a high cost of losing more important aspects. i consider the fact of not updating my hardware to play newly released software a major console selling point among others. Thats why I said if the hardware cant handle it, i get the point. I think it can. And went lazy mode to call the overall situation of parse bull, for this one crossplat product i sub. Im on the producers forum, hoping "someone else does it". Them. Its just my two cents, and if it doesnt happen, thats ok (but bull to me)
Ps: I cannot guess the reason. Dont think its copyright issues or hardware restrictions, and dont think its a major workload or "there are more important issues to be adressed" devside. What is it?
Last edited by TiaHeart; 11-09-2015 at 09:45 PM.
I don't think i'm the only BRD out here that has to play the job because of static needs.Sure we all got used to this new playstyle that feels like we are driving a huge pile of shit without a steeringwheel, but that doesn't mean we enjoy it.I git gud and still hate
Never played an MMO with add on support I take it?Originally Posted by Aiselia
At the cost of what?

Sorry, were you trying to make a point, or just ask an irrelevant question?
Because I have. But whether I have or not doesn't matter. Why? Because we're not talking about add-on support. We're talking about one that's built into the whole client so that it would include PS3 and PS4 players who would not have add-on support, and so people who don't want to download third-party add-ons (which already exist) have access to it.
Never read my full post, I take it?
Two things.
1. Adding the parse to the client can increase server loa by a fair margin. The primary way this has been worked around is parsing from game files and memory data which pushes the burden to your computer as opposed to the server.
2. MMOs where parsers as comprehensive as ACT or Recount built in are pretty rare, in almost every major raiding MMO the parser is community made, the difference is that other MMOs have official add-on support which makes then easier to manage community and dev side.

This one is incorrect. The game already transmits all the damage data to every client (console / PC); BLUE numbers. Thus, network load is a constant and not increased by parser existence.
You have it right here; the Parser exists solely on the client and consumes only CPU / Memory of the client machine.
I could definitely understand a "minimum" hardware requirements issue with the parser existing though. Low end PCs and PS3 might have significant issues running the parser and the game at the same time.
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