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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by StouterTaru View Post
    That was my point, she was asking for some mitigation/healing regardless of how potent or useful it was. It's already there.
    Well ... SMN/MCH/BLM get debuffing capabilities, but it applies to the group as a whole. A non-MCH DoW in a party with a MCH will get that 5% mitigation, and then they'll get their Second Wind, so it's not like MCH is more survivable because of it. Most raid mechanics don't target one person, after all.
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  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sleigh View Post
    Well ... SMN/MCH/BLM get debuffing capabilities, but it applies to the group as a whole. A non-MCH DoW in a party with a MCH will get that 5% mitigation, and then they'll get their Second Wind, so it's not like MCH is more survivable because of it. Most raid mechanics don't target one person, after all.
    And as I stated before, no dps has a substantial heal. Second Wind gives my WAR about 1500 HP, I'm guessing dps still get under 2k non-crit. Manaward is incredibly powerful, but it's still only 30% of a low HP pool. Healing/shielding 2-3k HP every two minutes is a nice little mini-buff that can let you push just a little more or buy your healer another GCD to keep you alive, but it's not something to build a strategy around.
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  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by StouterTaru View Post
    And as I stated before, no dps has a substantial heal. Second Wind gives my WAR about 1500 HP, I'm guessing dps still get under 2k non-crit. Manaward is incredibly powerful, but it's still only 30% of a low HP pool. Healing/shielding 2-3k HP every two minutes is a nice little mini-buff that can let you push just a little more or buy your healer another GCD to keep you alive, but it's not something to build a strategy around.
    You say that, and on paper it's true, but it can mean the world to savage raids. A3S and A4S currently have back-to-back mechanics where a Second Wind may be a wipe, or no one dies and you live merrily on. These same deadly mechanics usually don't come around, or at least specifically target the same person, for quite a while, so it can actually be a quite nice advantage to have something like Second Wind. It's not really what % gets healed, it's about whether it lets you live or not, and quite often it can do the job.

    Our MCH was the first to die of anyone to stomps > Sluice > Protean Wave if anyone died, while we were less geared during progression. Could blame our healers or whatnot, but the fact is he was the first and often only one to die through no fault of his own.
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  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sleigh View Post
    You say that, and on paper it's true, but it can mean the world to savage raids.
    Like I said, it's a small boost. Sometimes that tiny amount can get you over the hump to clear content, the same is true of any useful ability. Then after 2-3 weeks of gear upgrades, instead of being the difference between a loss and a win it's the difference between a hard win and a not quite as hard win.
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