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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70

    The obsession with "efficiency"

    Let's talk about something that I feel is detrimental to the game's long-term health: people's near-fanatical obsession with "efficiency". The word's in quotes because it doesn't mean what these folks seem to want it to mean. Efficiency, in fact, can only really be measured as a time to performance ratio. To the fanatics, it seems to mean cutting corners no matter who's toes are stepped on. Which, in turn, leads to unjustifiable job discrimination based on negligible (at best) data.

    Since the expansion's release, too many people have looked for reasons to exclude the new jobs (as well as certain jobs prior to the expansion) from endgame activities based on misleading numbers from content that had not been tuned for the average item levels of the average player. This has lead to people excluding Machinists, Bards, Astrologians, and Paladins based on an irrational obsession with DPS. Yes, I know about the DPS checks in these new fights. It doesn't justify forcing a longtime PLD to hop on the WAR bandwagon simply because someone with an adding machine glued to his hands makes a forum post deeming WAR the most "efficient" tank. It does not justify a MCH or BRD being denied a spot in an EX primal fight because of an Excel spreadsheet.

    In short, it's OK to look for ways to optimize each job's performance. Having to needlessly change to some flavor-of-the-month job in some misguided search for "efficiency" really is not.
    (8)
    Last edited by Hayward; 09-05-2015 at 01:43 PM.

  2. #2
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Some people actually have fun playing the game properly instead of banging the keyboard like cavemen and calling it be dps, tanking or healing.
    (18)

  3. #3
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    In a game dominated by numbers, anything with higher outgoing numbers will always be more appealing. Conversely, anything which enables lower incoming numbers will also be more appealing.

    The issue is that outgoing numbers are being given more weight now than incoming numbers (see ASTs pre-buff and PLDs) which leads to... You guessed it, exclusion of Jobs.

    It's less of an obsession with efficiency than a core flaw in job design and balance.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hayward View Post
    Let's talk about something that I feel is detrimental to the game's long-term health: people's near-fanatical obsession with "efficiency". The word's in quotes because it doesn't mean what these folks seem to want it to mean. Efficiency, in fact, can only really be measured as a time to performance ratio. To the fanatics, it seems to mean cutting corners no matter who's toes are stepped on. Which, in turn, leads to unjustifiable job discrimination based on negligible (at best) da
    Well, there's nit picking at efficiency, and there's getting upset at people who are adding 10-20 extra minutes to your dungeon runs because they can't even perform their pre-50 rotations properly and do less damage than your healer and tank.

    When it comes to cutting edge progression, has no place since they ironically, fail at the role they're supposed to do (healing) because the devs thought having numerous support cards meant balancing via lower potency heals.

    The current raid content also does not play to PLD's current strengths, and they're arguably the weakest class to bring, especially into A4S.
    (7)
    Last edited by RiceisNice; 09-05-2015 at 01:43 PM.

  5. #5
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    I think there's a fine line between efficiency and obsession, as Hayward said. I see nothing wrong with wanting to maximize your DPS or your role as a healer or tank. But, at the same time, I've been in parties where people would call out the DPS of a tank while we were still having aggro problems.

    I think we should first worry about people functioning in their respective roles before we worry about maximizing the potential of every class/job. I know this game has some very steep DPS-checks, but I'm seeing quite a lot of tanks and healers letting other parties members die because they're too busy trying to maximize DPS instead of tanking or healing.

    Quote Originally Posted by RiceisNice View Post
    Well, there's nit picking at efficiency, and there's getting upset at people who are adding 10-20 extra minutes to your dungeon runs because they can't even perform their pre-50 rotations properly and do less damage than your healer and tank.
    Exactly. I'm a MCH, but I was previously maining WHM. I don't have Blood for Blood. I'm working on it now so that I can maximize my DPS, but I'm not going to pull my hair out over it. For me, personally, I just won't raid Alexander Savage or anything with very steep DPS checks when I know I might not be able to make it. Everything else is fair game, in my opinion.
    (3)
    Last edited by Amiaze; 09-05-2015 at 01:47 PM.
    Winter Maintenance is coming

  6. #6
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    No... it's about an obsession with 'efficiency'. Not everyone plays 'by the numbers', I know I don't. So long as you're not being a lazy cuss and things get done I'm satisfied. Who cares if it took 5 minutes or 15 minutes, it's about getting it done. I just had a run of Vault where we wiped to the last two bosses a few times total but noone rage-quit, we respawned, ran back and did it again and beat the dungeon with 40-ish minutes still left on the clock. Good run, I say. Everyone did their best, learned from their mistakes and kicked much arse. 'Efficiency experts' would have called the party out for 'wasting everyone's time' and rage-quit forcing everyone else to either wait for a replacement or abandon. We really don't need that kind of attitude in this game, and I hope it stays a rare event (it's been a while since I've partied with a caustic player, kind of glad about that).
    (16)

  7. #7
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    True..as long as it gets done, then it's good. (Once had an Aery run ...we beat the clock by literally one second. That run was awful and that's an extreme example but hey. As long as it's finished my time has not been wasted.)

    I still personally have yet to be excluded from anything for maining a Bard.... but, okay.
    (0)
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    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  8. #8
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 70
    Excluding bards?! They're the class that transforms BLMs and SMNs into juggernauts. The Bard is a most efficient creature.
    (1)

  9. #9
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by RiceisNice View Post
    snipped for space
    Let me cut this talking point out at the root. For the record, I am not talking about players who don't have basic rotations down or players who aren't using basic abilities. I am talking about players who are geared well, know their job, have developed a rotation that they're comfortable with and gets the job done.

    Having said that, if a group's success in raid content is dependent on the DPS of a tank or healer, I think I'm safe in saying the content is a bit overtuned at that point in time and should not be a basis for assessing a job's capabilities.
    (1)

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Hayward View Post
    Let's talk about something that I feel is detrimental to the game's long-term health: people's near-fanatical obsession with "efficiency". The word's in quotes because it doesn't mean what these folks seem to want it to mean. Efficiency, in fact, can only really be measured as a time to performance ratio. To the fanatics, it seems to mean cutting corners no matter who's toes are stepped on. Which, in turn, leads to unjustifiable job discrimination based on negligible (at best) data.

    Since the expansion's release, too many people have looked for reasons to exclude the new jobs (as well as certain jobs prior to the expansion) from endgame activities based on misleading numbers from content that had not been tuned for the average item levels of the average player. This has lead to people excluding Machinists, Bards, Astrologians, and Paladins based on an irrational obsession with DPS. Yes, I know about the DPS checks in these new fights. It doesn't justify forcing a longtime PLD to hop on the WAR bandwagon simply because someone with an adding machine glued to his hands makes a forum post deeming WAR the most "efficient" tank. It does not justify a MCH or BRD being denied a spot in an EX primal fight because of an Excel spreadsheet.

    In short, it's OK to look for ways to optimize each job's performance. Having to needlessly change to some flavor-of-the-month job in some misguided search for "efficiency" really is not.
    This is based on the concept of progression clearing content and is a job balance issue and not a playerbase issue.

    Players wish to complete content when it's released, it isn't a reasonable expectation to tell players to wait for gear to make their job work in new content, this speaks to class imbalance and bad game design. If one tank can complete content with the available gear when new content is released but another one needs 3 weeks work of tome cap gear (not only on themselves but also other party members) to perform at the same level, that's not a player obsession problem, it's a balance issue.

    Players who want to complete content wont wait for broken (under-performing) jobs to be fixed or to take multiple weeks to acquire gear to be on the same level as other jobs when the easiest player-side solution is to either ask them to swap or to find someone else playing those jobs, case and point when it came to PLD and AST having significantly larger issues in progression raid content when compared to WAR/DRK and WHM/SCH.

    Players do not have the ability to enact game design changes, they do have the ability to adjust to them however. If something just plain doesn't work or isn't as good as the alternatives chances are players will take the path of least resistance, if you want to fight the uphill battle of class balance then the onus is on you to create a party and try to do so, but you'll have to accept the possibility that players will seek alternatives if they're stopped by the wall of progression due to poor job balance.

    You say that you understand DPS checks but it doesn't justify asking a PLD to swap to WAR, the question is if the entire party is putting out their maximum safest amount of DPS and you're still failing the encounter but another tank (WAR/DRK) could safely contribute the extra DPS with no detriment is the party at fault for wanting to seek the winning option?

    Sadly the PLD becomes an unfortunate victim of poor class balance (which is a developer issue).
    (3)
    Last edited by Ryel; 09-05-2015 at 02:00 PM.

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