I'm not a big Pvp individual, I'm more concerned with capping my tomestones with the fewest Ex Roulette runs as possible. As lets face facts two dungeons is not a roulette and running the same two time and again gets old really really fast.

PvP has been given decent bonuses to encourage its use obviously. However it feels like the development team put this on the sideline.

I think its a small thing but forcing the three parties that compose one's alliance to each have at least one healer would be a significant improvement.

When you're in a Seize match and one party has four healers and your own party's healing power is the PLD your party is at a massive disadvantage. This isn't an uncommon thing either, it happens a lot. Further nothing is more of a turn off to an aspect of the game than a design choice dishing out imbalance.