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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lilith_Merquise View Post
    I still think that the perspective on introducing another category is subjective, but yes on paper what you say is true on that.
    Before moving on, I'll point to the overwhelming evidence as seen in other games. If you ever wonder whether it would cause trouble for group dynamics, you need not look further than FFXI and the princess Bard/Red Mage.
    As for the WAR, I completely agree but the problem is that Yoshi has already openly stated that WAR is functioning as intended and which really makes it doubtful they will change how the class functions, even though it really should be nerfed. Yet if there is one thing SE is scared of, its nerfing WAR players that are still carrying their frustrations of 1.0 and DRG players griping about having to use positionals.
    I'm not sure why WARs from 1.0 would have anything to be frustrated about. WAR in 1.0 was the tank of choice by a mile. It ran all of the relevant content better than a PLD could ever hope for (Garuda HM, Moggle Mog, every dungeon that needed to be speedrun for relic drops); even after the nerfs to Steel Cyclone.
    Quote Originally Posted by Tint View Post
    i really don't like that they are moving away from the trinity. why can tanks do that much damage? and i am a healer who has nothing to heal but has to do damage... all the tanks in DPS gear and still plenty of time for healer dps? why? and then the whole unsynced option... who needs a second healer when one alone is more than enough?

    either give me something to heal or give me enough acc and more dmg output and a better mana regeneration that i am able to dps -.-

    the situation right now is just stupid.
    I'll agree that the tank and healer meta is all sorts of messed up. Some people like the l337 d33pz, but yeah, people don't roll tank or healer to deal big DPS. It's really a bunch of design oversights they've sort of let sit to fester. SCH being able to DPS didn't help, and the fact tanks are even capable of tanking outside of their tank stance (something absolutely unthinkable in other games) only makes it worse.
    (4)
    Last edited by Duelle; 09-06-2015 at 07:30 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)