Quote Originally Posted by Lilith_Merquise View Post
Ya but that is sort of Semantics tbh, sure it might increase que times because it is another variable, but it could reduce the time because, the same could be said of a healer waiting on a Tank, or a Tank waiting on a healer...
Adding more conditions to fill DFs will invariably make them take longer to fill on average. This is arguably a big reason why the 24-man raids after Labyrinth were designed with the requirement of only 1 tank per party within the alliance.

Requiring a fourth slot (Support Role) to fill up with the requirement of one of a specific role would unquestionably increase queue times.

Also, the downside to introducing the support role is that such classes are extremely difficult to balance, both within the game and against each other. Unless you make them all functionally about the same, it almost always happens that one or more support classes gets kicked to the ghetto since their abilities end up being too niche.

Support Role sounds like a good idea at first, but if you consider most other MMOs with classes in this category, it usually ends up creating yet more tedium when it comes to the formation of parties. It's even worse when the Support Role is so amazing that no one will step foot into anything without their Swordsinger/Bladedancer/Overlord/Hierophant/etc., etc., etc.