Quote Originally Posted by AI_wass View Post
The reason we have a trinity system is because it's a tried-and-true formula that's easy to design and balance around... It's much easier, much less of a headache, to design more straightforward jobs with interesting gimmicks than to develop true hybrid jobs.
Agreed. As interesting as a more varied set of roles would be, it would take an intense amount of trial and error for it to be even near balanced, and you would need to fine-tune the system each and every time you add levels and classes. And while doing so is not a bad thing to do, it is (sadly) far easier and more alluring to take something pre-existing that you know works and put your own spin on it.

To cap it all off, to get a new system like that working within an existing game would require uprooting and reworking pretty much everything from character stats to solo quests to dungeon mechanics. You might as well be making FF XIV: Reborn Harder.