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  1. #31
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by karateorangutang View Post
    but you have time to die and get rezzed?
    That's a slight misrepresentation but I'll entertain for a few seconds. It has a cascading effect. If I delayed anything on DRG, I don't get full potency of buffs, I could lose BotD from even a 1 sec delay at certain points, or even on WAR it might make it more difficult or downright impossible to land 3 FCs under berserk. Why risk all that when all it takes is getting used to a wider setup? If all it takes is a slight adjustment of pressing a button, that's the same as a slight adjustment of your hotbars to be better optimized. As in the provoke example, when you need to provoke you need it to go off immediately, not spam the button 5 times hoping it goes off in time. Again, I make due with just a few, but they still have their problems. And when you say "I've never had a problem in hundreds of attempts" I'm calling BS lol
    (0)
    Last edited by whiskeybravo; 09-05-2015 at 06:29 AM.

  2. #32
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Macros still suffer from animation lock, which is annoying. If you hit an attack, then hit foresight while the attack is animation locked, a normal ability will queue up foresight and just execute it after the attack is over. If the ability is in a macro it just gets ignored so you have to make sure you're not animation locked when you hit it. So there is a small loss in reaction time by using the macro. It can be a little problematic if things are hectic, you need to make absolutely sure you're not locked out when using the ability (or you just have to mash on it).

    It's actually a really annoying property of macros and I wish SE could something about that. Maybe have a <queue> modifier or something for macro commands which would make it work like a normally pressed ability.
    (0)

  3. #33
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I only use 2 hotbars, including the half hotbars from R2+L2 and L2+R2 and I don't have to put all my skills in macros to have enough room. I don't understand the problem.
    (0)

  4. #34
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by nssixn6 View Post
    Second off, the macros: we're gonna make some compound mashcros to condense abilities
    NO! BAD OP! This is a terrible idea. Never do this.
    (0)

  5. #35
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by whiskeybravo View Post
    That's a slight misrepresentation but I'll entertain for a few seconds. It has a cascading effect. If I delayed anything on DRG, I don't get full potency of buffs, I could lose BotD from even a 1 sec delay at certain points, or even on WAR it might make it more difficult or downright impossible to land 3 FCs under berserk. Why risk all that when all it takes is getting used to a wider setup? If all it takes is a slight adjustment of pressing a button, that's the same as a slight adjustment of your hotbars to be better optimized. As in the provoke example, when you need to provoke you need it to go off immediately, not spam the button 5 times hoping it goes off in time. Again, I make due with just a few, but they still have their problems. And when you say "I've never had a problem in hundreds of attempts" I'm calling BS lol
    Ok so to the point of my retort, that was simply my bad sense of humor at work and wasn't meant to offend. So allow me to entertain you for a minute.

    We all know macros suffer from animation lock. I'm not arguing otherwise. It's tested and proven in the game engine. I too try to limit my macro's and make them in such a way so they are less hindering.

    First off, I would never macro provoke or any ability that would be necessary to pull a mob from anyone else.
    Secondly, animation can be overcome with simple timing. If your accustomed to playing games with tight twitch timing, this game as an absurdly large animation lock window. Its is literally more than a half a second, which is years in most game engines. Overcoming that is as simple act of timing your presses to not interfere with the queue, which honestly isn't that hard. Even with ping changes that only makes it easier as information is sent slower so it would happen even less.

    That being said for some it could be a greater risk. I get that it doesn't work for everyone, but that doesn't mean it can't be the better option for some. I'd rather time a button than smash another button and look for abilities on the fly.

    Additionally, 3 FC's is not a difficult feat. It's easy to achieve with a good 1.5 second grace window at the end. With Astro buffs it's even good enough to throw a fracture at the end. Honestly server ping is a bigger issue than macro's will ever be.
    (0)

  6. #36
    Player
    nssixn6's Avatar
    Join Date
    Jul 2015
    Location
    I be Limsan matey, Argh!
    Posts
    132
    Character
    Biorr Rhel
    World
    Famfrit
    Main Class
    Warrior Lv 60
    I should note that the order of the condensed macros is optimized for TFCing. If there isn't an add phase or tank swap coming up. Vengeance is wasted/burned for a Wrath stack. If big damage is coming I burn the RI/A macro.

    My TFC is: HS,M,SE,HS,SS,BB, HS, Beserk, FC, M, SE, HS, RI/A or V, SS, BB, FC, Infuriate, FC, Frac, pac (or WP if bard sets up right)

    As for the Mercy Stroke/ Tomahawk thing, it works because both action are context sensitive.
    If gcd is still refreshing, Tomahawk is impossible, so it is ignored. If the the target is out of melee range, but below 20%, still on gcd, then nothing happens. If the target is below 20%, in melee range, then ms is used.
    (0)

  7. #37
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by HoodRat View Post
    I only use 2 hotbars, including the half hotbars from R2+L2 and L2+R2 and I don't have to put all my skills in macros to have enough room. I don't understand the problem.
    This is what I was going to say... and I don't use extended cross bars.
    (0)

  8. #38
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Macros: generally bad, but a handful of exceptions.
    Macros with 2-4 abilities on 1 button: Terribad. Stop. Dont. Please!

    Unchained and zerk on 1 button? Gratz you can never use berzerk by itself when you need to because it will trigger unchained. Vengence and foresight? Now you can't use for sight without burning vengence for no reason.

    Macros like this completely destroy your ability to use the right ability at the right time because it's a giant bundled mess in the name of 'convenience' and that's before we even touch the delay issues that have already been pointed out. Please don't encourage this kind of restrictive gameplay. All it does is limit you ability to play well.
    (0)

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