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  1. #11
    Player
    Kanemano's Avatar
    Join Date
    Jul 2012
    Posts
    105
    Character
    Kanemano Manomano
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Edit: MrCookTM beat me to it.

    There's a couple posted in this thread;

    http://forum.square-enix.com/ffxiv/t...S-for-end-game

    The second one has 1 less primary stat but boasts an insane 966 Crit at 428 Skillspeed, (640 accuracy).

    The problem with skillspeed besides TP, is that your GCD is so fast you end up clipping during mudras because the GCD has already reset before you could finish, slightly reducing the potential gain you get from the faster GCD. Basically you're reducing the window for executing ninjutsu, which should happen before the GCD resets.

    I guess the question becomes "how many extra GCD's do you gain with high SkS within a specific duration in relation to phases (phases divided by jumps etc) in specific fights?" If the increased number of GCD potency outweighs the potential potency lost from a crit/det weighted build, then I could see how that could be merited.
    (0)
    Last edited by Kanemano; 09-05-2015 at 12:25 AM.
    I'm a Ninja.

  2. #12
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    It's the same amount of primary stat, just a different race.
    (1)

  3. #13
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    For sure, people who can Raiton consistently will despise Skill Speed, while those who are doomed to Shuriken (like myself) will find it more appealing.

    2.00 GCD on NIN will definitely let you dry in about 2:49mins... 2.10 GCDs allows you one whole more minute of battle.
    This considering there were no downtimes or need to separate from the boss (read 24-man raids)

    Each GCD tick down from Skill Speed happens every 26 or 27 points btw :v

    Im still curious on just how fast 1k Sks is like tho... around 1.93 GCD.
    (0)

  4. #14
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Arkenne View Post
    For sure, people who can Raiton consistently will despise Skill Speed, while those who are doomed to Shuriken (like myself) will find it more appealing.

    -snip-

    Im still curious on just how fast 1k Sks is like tho... around 1.93 GCD.
    I don't even like SS while using Fuma, since the single Mudra means you already blow through TP faster before you consider your SS.

    As for the 1.93 GCD...it's ridiculous I would imagine. Not long after I hit 60 and had a stupid amount of SS, I did something at level 50, and since the conversion rates aren't quite the same, I ended up at 1.95 or so. I felt like I was bleeding TP.
    (1)

  5. #15
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Yea, not recommending it, but just curious to see it for myself, personal project XP
    Different strokes for different people, regarding Skill Speed and Mudras, thats for sure.
    (0)

  6. #16
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Every stat weight test I've seen has SS rated the lowest weight of all secondaries, more specifically Crit > Det > SS. This doesn't mean SS is bad per se, but rather it is good within certain ranges due to TP and lag. The other thing about SS is that it exacerbates the TP issue which means limited returns after a certain point. It also inflates the issue of mudra delay (if you are clipping gcds with mudras then your SS is providing further diminished returns with every clip.) Depending on the amount of clipping, a few clipped mudras could very well negate any return from SS in harsher circumstances.

    I think SS is a stat that should be stacked to a certain point and then avoided after that point. Like setting the temperature on an oven. There is a range of higher returns and anything above an below that range is diminished. Due to the nature and inconsistency of mudra lag this could vary widely from person to person but as a rule of thumb if you have a lower ping that range would be higher than someone who has a lower ping.
    (0)

  7. #17
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Current tested stat weights (Provided and tested by Dervy)

    Dragoon:

    WD: 10.625
    STR: 1.000
    DET: 0.139
    CRT: 0.162
    SS: 0.104

    Monk:

    WD: 10.714
    STR: 1.000
    DET: 0.139
    CRT: 0.167
    SS: 0.116

    Bard:

    WD: 11.602
    DEX: 1.000
    DET: 0.140
    CRT: 0.224
    SS: 0.111

    Source:
    https://dervyxiv.wordpress.com/
    (0)

  8. #18
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Another interesting detail is that currently we are at i210 max and Sks can already reach over the 1k mark if you are to focus on it... whilst avoiding it makes something around the 470 or so... we aren't even at patch 3.1.

    I wouldn't be surprised if at this pace by the time we reach the patch 3.5 or something alike, we might be dealing with i250~i270 with a range for Sks of 500~1500... we'll see.

    Dante is right about the Sks builds tho, like Accuracy, in which you need a minimal for the current end game, Skill Speed for your build can also be formulated as "this is as much as I need".
    (1)

  9. #19
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    As a rule of thumb and due to the nature of only having one competing set of like ilvl items that are 210 (upgraded esos vs savage gordian), min maxing will really only apply to these two sets outside of relative accuracy cap compensation. Basically you should almost always be going with the higher ilvl item unless it drops you below accuracy cap as I have yet to see any piece of equipment of a lower level have a secondary cap that exceeds the main stat increase of the higher ilvl item. Once you start having to choose which 210 piece you want (from 2) to equip then secondaries will hold a larger relative value in gear choice but as of right now you should be just doing vertical progression due to the increased weight of main stats.

    I'm banking on the Void ark dropping 200 ilvl gear and if it does then you will be able to min/max between antiquated eso gear and that set but unless you have full sets of 210 gear you should just keep going with higher ilvl relative to accuracy cap.
    (0)

  10. #20
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    As someone who can't raid thats one pipe dream there.

    So Im just going up to i200 on whatever I can but keeping the i190 pieces to play around later on :v

    #SadLife
    (0)

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