Someone in my server asked me how to rank up fast when Seal rock came out(he was like rank 15 or something), My answer was easy: Do pvp roulette everyday,Challenge log and Q non stop for everypvp, hes currently rank 45.
i wish they would switch the amount of wolf marks you get to experience and experience to wolf marks. you get a ton of marks and sure you can spend them, but not high enough rank to actually equip all the best ones. I'd rather be at the highest level and take a little longer to get the equipment because you'll probably be sitting on an overflow of Wolf Marks as it is right now, but your rank keeps you from actually equipping anything. Or, add a FC action, PvP Exp +10% since they already have Wolf Marks +10%.
Wouldn't be necessary really if the queues weren't terrible. Fix the queue times and honestly i think it's pretty solid.
PvP challenge log. Its a necessity to rank up.
Taru is a living example that shows quantity over quality is actually prefered when it comes to pvp exp, even if you get shit exp when coming a 3rd they still rank up faster due insta ques. I personally got tripe amount of exp as an adder compared to imm or mael in hour, because i got 3-4 matches in same timeframe where imm and mael only got one match. 400-600xp/h for imm/mael where adders get 900-1200xp/h even if they lose all matches, diffirence is even bigger if adders even win one of those matches.
tl;dr If you want to rank up faster join the underdog GC, but if you want to farm achivments join the winning GC.
Tbh my actual win ratio is almost the same as flames, I noticed adders tend to be good towards the end of the week. 10pm+ most of my wins come from when the actual pvp players are on.Taru is a living example that shows quantity over quality is actually prefered when it comes to pvp exp, even if you get shit exp when coming a 3rd they still rank up faster due insta ques. I personally got tripe amount of exp as an adder compared to imm or mael in hour, because i got 3-4 matches in same timeframe where imm and mael only got one match. 400-600xp/h for imm/mael where adders get 900-1200xp/h even if they lose all matches, diffirence is even bigger if adders even win one of those matches.
tl;dr If you want to rank up faster join the underdog GC, but if you want to farm achivments join the winning GC.
Flames wina usually come during primetime early week and start slipping as the week comes to a close
Nel is bang on with this, pre switching gcs I was experiencing 30min+ q's as flames, I'm actually feeling a bit burnt out from all the insta games we can get
Last edited by Stupiduglytaru; 09-06-2015 at 03:39 AM.
Spam frontline. Usually my data center only queue <5 mins. (Sometimes when your gc has a shitty group, it will queue fast because)
Join Maelstrom if you are on Primal
The queues for a maelstrom for frontlines during primetime are in excess of 30 minutes so you don't want to go there if you are looking for fast queues. If any of the three GC on primal have relatively quick queues it would have to be flames. Though since the three GC on primal are pretty mediocre and balanced atm I would think all 3 are probably about the same now.
As little as a couple of weeks ago, the Flames ques were nearly instant. Almost every que was 5 minutes or less, with some exceptions during the odd hours of the day. We've had a sudden influx of new players, though. As it is, ques are still pretty quick. The most I've had to wait is 15 minutes, but that's pretty rare. Usually, you're in a match within 10 minutes. Though, that might change at the rate we've been getting new people.The queues for a maelstrom for frontlines during primetime are in excess of 30 minutes so you don't want to go there if you are looking for fast queues. If any of the three GC on primal have relatively quick queues it would have to be flames. Though since the three GC on primal are pretty mediocre and balanced atm I would think all 3 are probably about the same now.
That said, Flames are not a friendly community of people on primal. I'd say it falls to a mix of 75% noobs/indifferent players, 5% downright saboteurs or negative players, and 20% committed and experienced vets. There's a lot of internal strife and bickering, but when we get rolling it's golden. Gonna need some tough skin if you want to take advantage of those que times... for as long as they last, that is.
Last edited by Februs; 09-08-2015 at 07:43 AM.
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