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Thread: PVP Limit Break

  1. #1
    Player
    Tsuole's Avatar
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    Aug 2014
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    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70

    PVP Limit Break

    I was really happy to see Limit Breaks enabled in Heavensward and I thought it only supplemented the balancing brought on by the PVP-only abilities to create some unique roles in PVP.

    However, I think the fact categorization of LBs based on role is a huge missed opportunity. Perhaps LBs (both in general, but for now in PVP) should be unique to each class and become an extension of their PVP balancing abilities and normal skill-sets rather than a tacked on super-powered move.

    I am talking about job-specific limit breaks, which were being talked about pre-heavensward for example https://www.reddit.com/r/ffxiv/comme..._limit_breaks/

    Wouldn't that add more variety and utility for an individual classes in PVP? That being said the current skills help to balance certain situations.

    I mean, I really loved the new animations for Limit Breaks in Heavensward but I don't think that was the kind of Limit Break update people were waiting for.
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  2. #2
    Player
    Tsuole's Avatar
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    Tsuole Haato'an
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    Adamantoise
    Main Class
    Bard Lv 70
    Melee LBs are all exactly the same (in both effect AND animation). I think the existence of the Melee LB is very important, as it serves to balance the nigh-immortality of healers.

    Tank LBs are something I don't really notice. They don't seem to play a significant impact, and I am not sure if they help to reduce the damage of other LBs (it would be cool! As tanks would be able to serve as counters to other LBs, for example saving your healer or a large group from a comet). I think (if not already) it would be excellent to have the Tank LB on instant cast.
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  3. #3
    Player
    Tsuole's Avatar
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    Tsuole Haato'an
    World
    Adamantoise
    Main Class
    Bard Lv 70
    Ranged LBs are very odd, and I definitely feel should be reworked.
    They have a tiny length and width. Using them successfully essentially ensures you will die after casting it (because of the animation delay).
    The damage, for an AOE LB is very underwhelming considering the area of effect is smaller than Caster's and does less damage.
    It doesn't work on characters of a different elevation which happens very often, again unlike the Caster LB which is probably just superior in every way.

    Healer LBs I see very rarely. It's kind of sad really, I am not sure why this is the case, probably because it has a cast time. Perhaps again the cast time for this ability should be removed so that healers actually get to use it.

    Caster LBs I am sure many a front-liner has been slept and bombarded with 2-3 of these at the same time. A skill like this existing really does amplify the affect of a coordinated team (which is good, but still feels kind of broken)
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  4. #4
    Player Selli's Avatar
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    Feb 2014
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    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tsuole View Post
    Healer LBs I see very rarely. It's kind of sad really, I am not sure why this is the case, probably because it has a cast time. Perhaps again the cast time for this ability should be removed so that healers actually get to use it.
    Healers should be using them frequently, but not recklessly. Yes, healer LB restores HP which isn't too special, but it also Esunas all debuffs. Which means if your team is fighting and a everyone is full of SMN DoTs. Pop and LB. Boom. SMNs can't Bane or Fester your party now!

    The cast time isn't that bad. The only thing that really sucks is that you can't use it while fleeing (or Swiftcast it). Since healers can't really attack, they spend a lot of time fleeing and/or dying. Removing the cast time would at least give them another instant heal when they're running, which would help a lot (I mean, if they're gonna die they're gonna lose it anyway. Why not try to save yourself with it?)

    I think the reason why you probably don't see healers use it often is because healers usually have the most deaths in a game, and dying/getting interrupted lower the LB (like, it's no longer full). Some healers use their LB as a last ditch effort (as their alliances are starting to flee), which makes it more likely for them to be interrupted as they're more vulnerable at that point.

    Whenever I get stuck solo healing the 23 other people in my GC, my LB never fills in those matches because I get hounded and die so frequently.
    (2)

  5. #5
    Player
    Aphel's Avatar
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    Sep 2013
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    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Tank LBs reduce a ton of damage, best used when there's incoming AOE LBs. My burst damage turns into a mere mosquito bite against tanks.

    Healer LBs are also great in dealing with caster LBs.

    Caster LBs are kinda okay. Offensive LBs are deadly when stacked, no matter the form.

    I agree that ranged LBs are strange in the sense that they're like a mix between melee and caster LBs. Ironically I find the best use for it is when the enemy's retreating, forcing them to run to the side and delay them for just a split second for my team to catch up. I'll be lucky to hit even more than 1 enemy with it.
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