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    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51

    Frontline PvP: Tips for Dragoons Pt.2

    Made the first thread like this a while back. First part is here http://forum.square-enix.com/ffxiv/t...s-for-Dragoons I'll just go over the rotation I use in PvP, as well as other stuff. If you can get it down, you can kill anyone you target, even rushing a party. That's how fast and hard it hits. It's about taking the enemy teams healers by surprise and killing them, hopefully making the party retreat while your members pick off the rest. It has the potential to kill a few, but not easily done. Something always goes wrong, most of the time it's improvised, but this is the rotation I shoot for in PvP & practice on at the Wolves Den Pier. I've tried many different combos in different orders, this is what I found to be the best.
    1. Phase 1: Hard part about this is gauging the distance and popping your CD's so by the time you use the last one (Internal Release) you're ready to start phase 2. Some defensive CD's that might help, Bloodbath to help you recover when you start, Fetter Ward to keep you invulnerable when you do your burst, and your damage and crit boosts.
      • Sprint
      • Enliven / Invigorate / Icarus Wing
      • Foresight
      • Keen Flurry
      • Bloodbath
      • Battle Litany
      • Fetter Ward
      • Blood for Blood
      • Internal Release
    2. Phase 2: This part does an immense amount of damage in about 3s. Heavy Thrust first to further boost your damage, Blood of the Dragon sets you up for phase 3, Impulse Rush gets rid of positionals/increases crit, Skewer for the win and Weapon Throw to stop them from running if they're still alive.
      • Heavy Thrust
      • Blood of the Dragon
      • Impulse Rush
      • Phlebotomize
      • Skewer
      • Weapon Throw
    3. Phase 3: This part (and what you've been setting up for) is all about doing a Jump for a massive amount of damage. Spineshatter Dive and Leg Sweep will lock your target up. Disembowel further boosts your damage, then when you hit them with Chaos Thrust, Jump and Geirskogul, those 3 moves pretty much hit at the same time if done right. If a regular Jump at Wolves Den Pier does around 800 damage, then a critical Jump while doing this rotation will hit for 4000+.
      • Impulse Drive
      • Spineshatter Dive
      • Disembowel
      • Leg Sweep
      • Chaos Thrust
      • Jump
      • Geirskogul
    4. Phase 4: If you're training at the Wolves Den Pier, when you reach the end of the combo if you did it right, Full Thrust will still hit while under Blood for Blood.
      • True Thrust
      • Dragonfire Dive
      • Vorpal Thrust
      • Life Surge
      • Full Thrust

    Other tips
    • Before you stun for a LB, use a Full Thrust first in case the LB isn't enough
    • Use Feint on all the casters if there's a lot of enemy
    • Jump out of Mage LB
    • Gear up with stats on Crit/Det and a few with Crit/ACC

    Video of me doing the rotation in a Seize match and building Battle Fever. https://www.youtube.com/watch?v=L3f4g6WNjmEest.
    (4)
    Last edited by Gryzz; 09-07-2015 at 04:22 PM.

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