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  1. #21
    Player
    RicardHwind's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Below Average
    World
    Sargatanas
    Main Class
    Lancer Lv 80

    Really?

    Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
    (0)

  2. #22
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RicardHwind View Post
    Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
    I've seen every class complain about their class in PvP since 3.0 hit. Yeah, even SMN.

    Even. >.>

    SMN. <.<
    (1)

  3. #23
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsuole View Post
    I would like to point out, for the DPS classes that Summoners have almost double the average damage of every other class and are the second lowest for average deaths, supporting some comments in the other PVP threads and rebutting people who are suggesting that Summoner DPS is not that much higher than other classes.

    I was surprised to see how good Monks were doing, and that the Dragoon's are not doing nearly as bad as their player's complaints suggest. Summoners strangely did not have the most kills (despite having the most DPS).
    I don't think this really surprises anyone, at this point. That being said, I am not even remotely surprised that SMN's have a lower kill rate than Melee. 1) melee dps limit breaks. 2)SMN's tend to try to avoid the front lines, which is one of the reasons that they're so effective at dmg'ing, but it also means they are easily put out of range for the death blow. If that 5k burst doesn't finish the target, then SMN's have nothing to seal the deal, and 3) if they do chase or try to get that final blow in, they are almost instantly burned down to a cinder by pretty much any melee class that gets their hands on them. If anything, I'm surprised their average death rate isn't a bit higher.

    The machinist job stats are surprising, though. I honestly never paid attention to them in PvP... I'm gonna have to change that from now on...
    (0)

  4. #24
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cero0 View Post

    In my opinion if you want to make something like a data 24 man matches are better since i think ppl take it more serious than a 72 (where alot of ppl just sit and wait to get carried by the others), since is only party vs party vs party and where skill matters more.
    Definitely true, but I'm not sure how easy that would be to do at the moment. I don't know about you, but I haven't seen a 24 man match since 3.0 came out. Is that still a thing on other servers? Someone please tell me it will be a thing with upcoming patches.
    (0)

  5. #25
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Februs View Post
    Definitely true, but I'm not sure how easy that would be to do at the moment. I don't know about you, but I haven't seen a 24 man match since 3.0 came out. Is that still a thing on other servers? Someone please tell me it will be a thing with upcoming patches.
    24 mans only occur if you don't have enough people queuing to make it a full 72 (or even 48). That being said, 24 mean seal rock is utter crap. You still have the huge map (especially in current balancing where an astro will not die if you have any less than 5 dps wailing on them), and only 3 nodes will ever spawn (2 past the 10 minute mark) By that point, you're at the mercy of both the game being generous with spawns and hoping that you don't get flanked by both GCs at any point in the game.
    (0)
    ____________________

  6. #26
    Player
    mahouyolo's Avatar
    Join Date
    Dec 2014
    Posts
    15
    Character
    Tupac'saliv N'serbija
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Februs View Post
    Definitely true, but I'm not sure how easy that would be to do at the moment. I don't know about you, but I haven't seen a 24 man match since 3.0 came out. Is that still a thing on other servers? Someone please tell me it will be a thing with upcoming patches.
    I only get them after waiting an hour in queue at like 4am-7am in the morning.
    (0)

  7. #27
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I had a 24 man earlier at around 3:30 AM. They are horrible. The map is too big for 24 people.
    (1)

  8. #28
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dimitrii View Post
    I had a 24 man earlier at around 3:30 AM. They are horrible. The map is too big for 24 people.
    The map is to small for 72.
    (0)

  9. #29
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dimitrii View Post
    I had a 24 man earlier at around 3:30 AM. They are horrible. The map is too big for 24 people.
    indeed is too big, but for me is the best pvp atm because is where you can really show some skill.
    (1)

  10. #30
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    24 mans only occur if you don't have enough people queuing to make it a full 72 (or even 48). That being said, 24 mean seal rock is utter crap. You still have the huge map (especially in current balancing where an astro will not die if you have any less than 5 dps wailing on them), and only 3 nodes will ever spawn (2 past the 10 minute mark) By that point, you're at the mercy of both the game being generous with spawns and hoping that you don't get flanked by both GCs at any point in the game.
    Well, then I guess I'll thank my lucky stars I haven't seen one yet... and hope that I never do...
    (0)

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