Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
Wait wait wait wait wait. Some dragoons are complaining about their ability in PVP? Surely not.
I don't think this really surprises anyone, at this point. That being said, I am not even remotely surprised that SMN's have a lower kill rate than Melee. 1) melee dps limit breaks. 2)SMN's tend to try to avoid the front lines, which is one of the reasons that they're so effective at dmg'ing, but it also means they are easily put out of range for the death blow. If that 5k burst doesn't finish the target, then SMN's have nothing to seal the deal, and 3) if they do chase or try to get that final blow in, they are almost instantly burned down to a cinder by pretty much any melee class that gets their hands on them. If anything, I'm surprised their average death rate isn't a bit higher.I would like to point out, for the DPS classes that Summoners have almost double the average damage of every other class and are the second lowest for average deaths, supporting some comments in the other PVP threads and rebutting people who are suggesting that Summoner DPS is not that much higher than other classes.
I was surprised to see how good Monks were doing, and that the Dragoon's are not doing nearly as bad as their player's complaints suggest. Summoners strangely did not have the most kills (despite having the most DPS).
The machinist job stats are surprising, though. I honestly never paid attention to them in PvP... I'm gonna have to change that from now on...
Definitely true, but I'm not sure how easy that would be to do at the moment. I don't know about you, but I haven't seen a 24 man match since 3.0 came out. Is that still a thing on other servers? Someone please tell me it will be a thing with upcoming patches.
24 mans only occur if you don't have enough people queuing to make it a full 72 (or even 48). That being said, 24 mean seal rock is utter crap. You still have the huge map (especially in current balancing where an astro will not die if you have any less than 5 dps wailing on them), and only 3 nodes will ever spawn (2 past the 10 minute mark) By that point, you're at the mercy of both the game being generous with spawns and hoping that you don't get flanked by both GCs at any point in the game.
____________________

I only get them after waiting an hour in queue at like 4am-7am in the morning.
I had a 24 man earlier at around 3:30 AM. They are horrible. The map is too big for 24 people.
Well, then I guess I'll thank my lucky stars I haven't seen one yet... and hope that I never do...24 mans only occur if you don't have enough people queuing to make it a full 72 (or even 48). That being said, 24 mean seal rock is utter crap. You still have the huge map (especially in current balancing where an astro will not die if you have any less than 5 dps wailing on them), and only 3 nodes will ever spawn (2 past the 10 minute mark) By that point, you're at the mercy of both the game being generous with spawns and hoping that you don't get flanked by both GCs at any point in the game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote








