Results 1 to 10 of 257

Hybrid View

  1. #1
    Player
    KinSlayer009's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Samael Vetis
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    So you want shield oath and grit to be on demand 20% dmg mitigation ability without any penalties? Then they will need to make it that defiance also restores the hp you get so it would also work. The healers need to heal the warrior when he switches to defiance. He can't use defiance mid cast of a tnk buster won't do much good.
    (0)

  2. #2
    Player
    Geist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by KinSlayer009 View Post
    So you want shield oath and grit to be on demand 20% dmg mitigation ability without any penalties? Then they will need to make it that defiance also restores the hp you get so it would also work. The healers need to heal the warrior when he switches to defiance. He can't use defiance mid cast of a tnk buster won't do much good.
    I'm also of the opinion that the core of the problem is about giving the players agency and make every tank sufficiently viable, so that they can come through by means of actual effort and skill, without losing their approach to the fight and respective appeal because of a lapse in design - in broader strokes, this extends to DPS jobs and their utility as well.

    Tanking might just use some upkeep, and retooling those PLD skills is only part (I'm saying this as someone who plays all three, btw) of the issue. As such, I'd like to thank Eagledorf for opening this thread... hopefully, the dev team will get back to us with some measure of feedback. I think Isius said it best:

    Quote Originally Posted by Isius View Post
    It really isn't a issue anymore to just buff PLD anymore imo. But tanking as a whole in this game needs to be rebalanced/adjusted. Some people call it homogenization while I call it balance. Each tank can still have thier own unique type of play style, and special skill sets they can bring to a party, but yes as tanks they do need to have similar dps/def capabilities. One class can still be better then another in those areas, but it shouldn't really be very noticable to the point one class is required over another where one is just left out, and seen as a burden to a party.
    (0)
    Last edited by Geist; 10-02-2015 at 05:20 AM.