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  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80

    High/Heavy Plate Armor - Can They be Fixed?

    So I'll probably edit in some photos, but can the art team take another look at the High/Heavy chest/head pieces at some point?

    There are numerous clipping issues, and the head is literally glued to the armor, and cannot turn independently. This makes certain battle postures (DRK, MRD, and WAR specifically) look really silly, and sprinting and riding animations equally silly. The High Mythril gear's shoulders also clip into the helmet on any posture where the arms are not stationary at the character's side.
    (0)
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  2. #2
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    This reminds me of the horrible Darklight Armor for tanks you had to wear way back when. Was absolutely horrible to see some of the stances and such tanks made along with the fact their necks never moved.

    I find it odd that they were OK with that kinda armor animation choices, yet adding some black flames to a certain job was unacceptable... *cough* DRK *cough*
    (1)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The Heavy Wolfram armor is the same as the 35 or 40ish Heavy Armor, but without the rigidly attached helmet.

    Personally I'd like to get the High Mythril Armor as separated set, the shoulders are nicer.

    Its like...
    Normal Armor makes a tank look like a sturdier dps.
    Heavy Armor makes a tank look like a walking wall.
    High Heavy Armor makes a tank look like a walking castle... we need this, minus the no-neck helmet.
    (0)