Quote Originally Posted by Fevelle View Post
If I am 100% sure that I can spend time DPSing with 0% chance of someone dying, I will. If not, I'll just heal. DPS is a plus for my job, not one of my primary responsabilities.
Pretty much my point of view. I'm a healer. I heal. If I can DPS then I will, but I should never be expected to DPS. We have 2 DPS in the party to fulfill that role. If things are slow it's on them and the size of the pulls the tank is bringing in. If you insist on pulling everything possible at one time then someone has to heal you through that since everything now hits way harder than at level 50, and hopefully the DPS can actually AoE pretty well. If things are slower and smaller I can pretty much let Selene just do her thing and DPS the whole dungeon though. Conversely as a tank I've had it with white mages because I'm apparently just a macro target for Benediction and Tetragrammaton in between their Holy/Assize/Stone III spam.

Quote Originally Posted by Fevelle View Post
HP means a bigger error margin for us healers, and it makes our life much easier.
Word. Warriors are my biggest pet peeve with this. Dungeon starts off with them at ~20k HP so I kinda got an idea on how much damage they can take and how much healing they need. First big massive pull they're nearly dead seconds in and I have to fight to get their HP back closer to that 20k......then I see they dropped Defiance for Deliverance mid fight and lost 4000 HP, a self heal, and Inner Beast along with its damage reduction buff.