It's a neat idea for sure! There are a lot of issues with balancing though. One main thing is TP is a completely different monster than MP. It will either end up where they have don't run out of TP during a fight. In which case they can be considered "OP", or the opposite where they won't be able to maintain their TP during fights and will be useless. It's a harder resource to manage in that sense. If they are only good in situations with steady TP consumption sort of like a dps. You're not going to be able to justify it.

This is strictly from a PvE end game perspective by the way. If the issue you're running into is hitting Enrage timer, there are going to be better ways than dropping a healer for a CHM. Ex: Less mechanical errors. Squeeze more dps out of the dps. Gear. Ontop of that SCH fills that role in a sense without running the risk of using up all their resources (MP/TP in this case).


I like the idea of Chemist though! Very cool in concept.