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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It makes the job different, chemists by their nature are not magic based, so there is no sense in making their abilities cost mana, they instead use TP based skills to heal (converting DEX into MND if the system doesnt allow otherwise, similarly to how Nin, Mch, and Brd have their attack strength based on Dex rather than Str). The point of making it TP and non magic based is to get away from the idea that healers have to be mages, tanks have both MP and TP based jobs, DPS have many different variations, and healers have... 3 mages.
    (1)
    Last edited by Lambdafish; 09-02-2015 at 09:18 PM.

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Except that

    1. That would be ANOTHER DEX class.
    2. Eliminates healer ability to sprint.
    3. TP is a much different resource than MP since it recovers 6% per tick in combat. So unless you make all the skills cost 70+ TP they could have infinite healing (especially with downtime, especially since unlike DPS you don't have a healing rotation of some sort). And then you'd have healers asking for Goad.
    4. By linking DEX to healing, you give them an unfair advantage in that they are the only healer that doesn't require Cleric Stance and thus doesn't have to gimp their heals to DPS or vice versa, whereas healers use two different stats (INT and MND) to dictate their performance.
    5. No beneficial party bonus for the other healer

    There would be so many balance issues with something like that
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    1. Rather than yet another MND healer
    2. Not that important, otherwise current 3.0 BRDs would be up in arms specifically that BLMs have sprint with not much more drawback
    3. The issue of TP vs MP is made invalid by the fact that it can be solved by the system, my chemist would have to manage their TP resources as well as their cool down management by experimenting with how they use mix and which ingredients to use when and where. There is also the fact that bigger heals would take longer to cast, meaning that the chemist would need to think about how they are using it.
    4. I already explained this in the fact that like WAR, yes they would have more DPS focused role, like whm is burst heal, and sch is pet based and focuses on buffs and Shields.
    5. Only one I don't have a rebuttal to, but I'm sure there is a way to fix it
    (0)

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