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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Chemist (potential Job idea)

    Edit: After feedback and consideration, I have decided to drop the idea of using TP, due to balancing, however I am trying to figure out a way where a hybrid healer may work

    My thoughts for chemist would be a skills based healer that while still using MP, focuses on skills and cooldowns rather than MP management. Like WAR as a tank, Chemists would be able to deal more damage than other healers (constant damage, not another Holy), but would be hit by the dilemma of using up their MP by doing so. As alchemist exists I would not expect the job to be called Chemist.

    Weapon: Grenade Launcher

    Abilities (names not final):

    Mix - The famous chemist move. To me this will be what makes chemist unique and will act similarly to Ninjas Mudras, for both offensive and defensive actions, the chemist will queue up different ingredients from their hot bar, and then initiate them into a move using mix. Mix would be an off cooldown skill with a very low recast (2.5)

    Bomb: Bomb + Mix - The chemist creates a bomb and fires it at the target mob.

    Bomb II: Bomb + Bomb + Mix - Equivilent to a Bomb II, an attacking move with higher potency

    ______: Bomb + Adrenaline - AOE attack

    First Aid: Potion + Mix - Basic Heal

    First Aid II: Potion + Potion + Mix - equivalent of cure II

    ________: Potion + Adrenaline + Mix - AOE Heal

    ________: Potion + Bomb + Mix - DoT attack

    Recover: Adrenaline + Adrenaline + Mix - Revive

    Inoculate: Adrenaline + Mix - Esuna

    etc.


    Drink - Increases potency of Mix for a short duration

    Pharmacology - A gimmick move like Mug, applies a buff that increases the potency of food and potions (does not increase exp from food)

    Quick: Makes either all ingredients until the next mix instant cast, or all ingredient for a certain time (reason for this is to counteract the fact that swiftcast would be useless)

    Limit Break: Phoenix Pinion

    Cross Class: Conjurer and Lancer (or perhaps Rogue)


    Questline: As the job is an MP based chemist, this would make them more akin to a battle alchemist, and as such, tying in the characters from the alchemist guild might be a fun and interesting take on the lore of the job

    I will update with more ideas
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    Last edited by Lambdafish; 09-02-2015 at 10:07 PM.

  2. #2
    Player
    Ashelia_Ferron's Avatar
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    Jun 2015
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    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    I stopped reading when I saw "TP" based. (and then I saw DEX shortly afterwards and am now completely confused,)
    (0)

  3. #3
    Player
    Lambdafish's Avatar
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    Ul-Dah
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    Khuja'to Binbotaj
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    Hyperion
    Main Class
    Paladin Lv 100
    It makes the job different, chemists by their nature are not magic based, so there is no sense in making their abilities cost mana, they instead use TP based skills to heal (converting DEX into MND if the system doesnt allow otherwise, similarly to how Nin, Mch, and Brd have their attack strength based on Dex rather than Str). The point of making it TP and non magic based is to get away from the idea that healers have to be mages, tanks have both MP and TP based jobs, DPS have many different variations, and healers have... 3 mages.
    (1)
    Last edited by Lambdafish; 09-02-2015 at 09:18 PM.

  4. #4
    Player
    Ashelia_Ferron's Avatar
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    Jun 2015
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    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Except that

    1. That would be ANOTHER DEX class.
    2. Eliminates healer ability to sprint.
    3. TP is a much different resource than MP since it recovers 6% per tick in combat. So unless you make all the skills cost 70+ TP they could have infinite healing (especially with downtime, especially since unlike DPS you don't have a healing rotation of some sort). And then you'd have healers asking for Goad.
    4. By linking DEX to healing, you give them an unfair advantage in that they are the only healer that doesn't require Cleric Stance and thus doesn't have to gimp their heals to DPS or vice versa, whereas healers use two different stats (INT and MND) to dictate their performance.
    5. No beneficial party bonus for the other healer

    There would be so many balance issues with something like that
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  5. #5
    Player
    Lambdafish's Avatar
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    Ul-Dah
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    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    1. Rather than yet another MND healer
    2. Not that important, otherwise current 3.0 BRDs would be up in arms specifically that BLMs have sprint with not much more drawback
    3. The issue of TP vs MP is made invalid by the fact that it can be solved by the system, my chemist would have to manage their TP resources as well as their cool down management by experimenting with how they use mix and which ingredients to use when and where. There is also the fact that bigger heals would take longer to cast, meaning that the chemist would need to think about how they are using it.
    4. I already explained this in the fact that like WAR, yes they would have more DPS focused role, like whm is burst heal, and sch is pet based and focuses on buffs and Shields.
    5. Only one I don't have a rebuttal to, but I'm sure there is a way to fix it
    (0)

  6. #6
    Player
    Rashammel's Avatar
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    Sep 2013
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    Character
    Chriss Rhowa
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Se you wanna Chemist to use dex and I think Chemist must be a Melee Physical DoTer or a Debuffer, if you try to create a TP based Healer will bring so much Balacing issues. But if you make Chemist a MP Healer using mind they can get good things for the root of the job.
    (0)

  7. #7
    Player
    Nagoto's Avatar
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    Gridania
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    Character
    Nagoto Netherfrost
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    It's a neat idea for sure! There are a lot of issues with balancing though. One main thing is TP is a completely different monster than MP. It will either end up where they have don't run out of TP during a fight. In which case they can be considered "OP", or the opposite where they won't be able to maintain their TP during fights and will be useless. It's a harder resource to manage in that sense. If they are only good in situations with steady TP consumption sort of like a dps. You're not going to be able to justify it.

    This is strictly from a PvE end game perspective by the way. If the issue you're running into is hitting Enrage timer, there are going to be better ways than dropping a healer for a CHM. Ex: Less mechanical errors. Squeeze more dps out of the dps. Gear. Ontop of that SCH fills that role in a sense without running the risk of using up all their resources (MP/TP in this case).


    I like the idea of Chemist though! Very cool in concept.
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  8. #8
    Player
    Lambdafish's Avatar
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    Ul-Dah
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    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Updated taking into account feedback (now MP based lol)
    (0)

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