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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I mean, if something is your exact level, isn't it supposed to be a little difficult?
    I wish this was the case. Maybe if you try to push yourself to 20 with level 1 equipment... otherwise it's so easy it's almost tedious. On the other hand, though, seeing the growth in power so clearly is pretty bad-ass.

    I can't wait to see what happens when we can re-allocate our stats the way we want to. Dump those MND into STR and decimate everything on your way.
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  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    I wish this was the case. Maybe if you try to push yourself to 20 with level 1 equipment... otherwise it's so easy it's almost tedious. On the other hand, though, seeing the growth in power so clearly is pretty bad-ass.

    I can't wait to see what happens when we can re-allocate our stats the way we want to. Dump those MND into STR and decimate everything on your way.
    Not only this, one thing everyone seems to be missing is the effect of consumable food. It increased your ability by a ton and scaled upwards in XI. It would make the harder things easier. Has anyone been trying to use food regularly? Meat Miq'abob or whatever it's called in this game. (NPC actually sell them for 3-4k a pop) Is it similar to Meat Mithkabob from XI in respects to boosting attack, str and a pinch of agi? Jack-o-lantern for ACC/EVA? Even ginger cookies are in the game as well as juices which gave refresh/mp regen in XI. Guess I'll try a Meat Miq'abob next time I go kill stuff.

    Before the "LOL this is XIV" people come out, the old battle designer for XI is now the battle designer for XIV, so there are going to be constant comparisons. Deal with it.

    I'm sure once they add/fix the food system or it's figured out, the game will be more manageable on top of the ability to distribute stats the way you want.
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    Last edited by Vaer; 10-09-2011 at 01:04 AM.