Hmm...

I'm still updating for the patch but in about an hour I'll be able to see this difficulty that has a lot of panties in a bunch.

Personally, and speaking as an FFXI vet, I welcome the difficulty. If I overcome something that is hard then I feel more accomplished. I'm not saying make it bloody impossible, not by a long shot, but I think there should be some work involved.

I think far too many games simply hand things out on a sliver platter.

So much like the conversation between Savage and the Alpha in Brave New World, I prefer to go through hardships to get to my goal because otherwise it is meaningless.

In simpler terms- i don't want instant gratification because it has no meaning and it gets old real fast.

Therefore in my opinion new players should be more flexible. They should learn to play the game instead of having the game be dumbed down so that a trained monkey can play it.

I remember how awesome it felt to clear CoP when it came out. Yeah it was hard, gods it was infuriating but the frustration came from human error and not because the game was too hard.
I know that people who had cleared it back then know the feeling I'm talking about.

I think it's safe to say that it is that feeling that those of us who had beat CoP want to recapture.

Also, if you want something that is dumb and has no place in a game look at FFXI's AV or Pandemonium Warden, before the patches.