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  1. #11
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I've noticed this stuff too. Some parts of the game look really nice but some are obviously rushed/missed by QA.
    (0)

  2. #12
    Player
    Pancakesandsyrup's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Blueberry Pancakes
    World
    Tonberry
    Main Class
    White Mage Lv 60
    Quote Originally Posted by AriaEnia View Post
    Isn't that what they do when rendering? Making circle things to become octagonal to preserve memory for lower settings? Removing anti-aliasing for performance is also the cause of this.
    Hovering grass probably because there's many grasses there in higher settings so the hovering grass is actually on the middle of the grasses around it to give them some height, and when they reduce for them for lower settings, it becomes visible.

    Edit: but then again, I'm not an expert on this so, it's based from what I observe when I used to play PC games, changing many GFX settings lowering them to make the games run smoother.
    Look, I hate to say it, but you're 100% wrong. You're absolutely incorrect. My settings are at maximum, and even if I changed them it wouldn't alter fundamental things like texture resolution or vertex numbers. Sorry.
    And anti-aliasing is a nice way of saying "blurring edges". It has nothing whatsoever to do with polygon counts or texture resolution. Again, I'm not trying to be rude. I'm just being honest and technical- your explanations and arguments are simply factually incorrect.


    This is a severe quality issue with the game- it is *not* a client side problem.
    (1)

  3. #13
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Pancakesandsyrup View Post
    Look, I hate to say it, but you're 100% wrong. You're absolutely incorrect. My settings are at maximum, and even if I changed them it wouldn't alter fundamental things like texture resolution or vertex numbers. Sorry.
    And anti-aliasing is a nice way of saying "blurring edges". It has nothing whatsoever to do with polygon counts or texture resolution. Again, I'm not trying to be rude. I'm just being honest and technical- your explanations and arguments are simply factually incorrect.


    This is a severe quality issue with the game- it is *not* a client side problem.
    Well I just find it hard to believe that maximum settings give that kind of graphics, it looks like on medium settings. What is the score of your PC on the Heavenswards benchmark actually? The lightings on your screenshot is so crappy, and I dont see any hints of anti-aliasing or maybe hi res texture... and the water is so crappy, no way that's the maximum settings. It's way different than what I see on my PS4, and PS4 isn't even on maximum settings.
    (2)
    Last edited by AriaEnia; 09-02-2015 at 07:14 PM.

  4. #14
    Player
    Pancakesandsyrup's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Blueberry Pancakes
    World
    Tonberry
    Main Class
    White Mage Lv 60
    Quote Originally Posted by AriaEnia View Post
    Well I just find it hard to believe that maximum settings give that kind of graphics, it looks like on medium settings. What is the score of your PC on the Heavenswards benchmark actually? The lightings on your screenshot is so crappy, and I dont see any hints of anti-aliasing or maybe hi res texture... and the water is so crappy, no way that's the maximum settings. It's way different than what I see on my PS4, and PS4 isn't even on maximum settings.
    You're wrong. Bye.
    (1)

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