I've noticed this stuff too. Some parts of the game look really nice but some are obviously rushed/missed by QA.
I've noticed this stuff too. Some parts of the game look really nice but some are obviously rushed/missed by QA.
Look, I hate to say it, but you're 100% wrong. You're absolutely incorrect. My settings are at maximum, and even if I changed them it wouldn't alter fundamental things like texture resolution or vertex numbers. Sorry.Isn't that what they do when rendering? Making circle things to become octagonal to preserve memory for lower settings? Removing anti-aliasing for performance is also the cause of this.
Hovering grass probably because there's many grasses there in higher settings so the hovering grass is actually on the middle of the grasses around it to give them some height, and when they reduce for them for lower settings, it becomes visible.
Edit: but then again, I'm not an expert on this so, it's based from what I observe when I used to play PC games, changing many GFX settings lowering them to make the games run smoother.
And anti-aliasing is a nice way of saying "blurring edges". It has nothing whatsoever to do with polygon counts or texture resolution. Again, I'm not trying to be rude. I'm just being honest and technical- your explanations and arguments are simply factually incorrect.
This is a severe quality issue with the game- it is *not* a client side problem.
Well I just find it hard to believe that maximum settings give that kind of graphics, it looks like on medium settings. What is the score of your PC on the Heavenswards benchmark actually? The lightings on your screenshot is so crappy, and I dont see any hints of anti-aliasing or maybe hi res texture... and the water is so crappy, no way that's the maximum settings. It's way different than what I see on my PS4, and PS4 isn't even on maximum settings.Look, I hate to say it, but you're 100% wrong. You're absolutely incorrect. My settings are at maximum, and even if I changed them it wouldn't alter fundamental things like texture resolution or vertex numbers. Sorry.
And anti-aliasing is a nice way of saying "blurring edges". It has nothing whatsoever to do with polygon counts or texture resolution. Again, I'm not trying to be rude. I'm just being honest and technical- your explanations and arguments are simply factually incorrect.
This is a severe quality issue with the game- it is *not* a client side problem.
Last edited by AriaEnia; 09-02-2015 at 07:14 PM.
You're wrong. Bye.Well I just find it hard to believe that maximum settings give that kind of graphics, it looks like on medium settings. What is the score of your PC on the Heavenswards benchmark actually? The lightings on your screenshot is so crappy, and I dont see any hints of anti-aliasing or maybe hi res texture... and the water is so crappy, no way that's the maximum settings. It's way different than what I see on my PS4, and PS4 isn't even on maximum settings.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.