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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Hezhi View Post
    My only hope is that the game won't change in a way that promotes that kind of attitude.
    The issue is that the game does support that kind of attitude through a combination of:

    1. Having end-game equipment gated behind tomes that are most easily capped through 'roulettes'
    2. Encouraging experienced players to play the same older dungeons over and over, creating a distaste for slow runs
    3. Increasing the skill-gap between the good and the bad players
    4. Preventing information readily available to properly address concerns
    5. Providing no 'rewards' for proper behavior (i.e. killing trash, helping newbies etc.) The only reward is for completion; therefore, the faster completion the better.
    6. Having Duty Finder group up with any random person, likely resulting in conflicting playstyles. Which then in turn results in frustration.
    (4)

  2. #2
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Kaurie View Post
    5. Providing no 'rewards' for proper behavior (i.e. killing trash, helping newbies etc.) The only reward is for completion; therefore, the faster completion the better.
    One thing I loved about DDO. Extra little experience bonuses for number of mobs killed, destructible things smashed, locks picked, traps picked, etc.
    (4)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaurie View Post
    The issue is that the game does support that kind of attitude through a combination of:

    1. Having end-game equipment gated behind tomes that are most easily capped through 'roulettes'
    2. Encouraging experienced players to play the same older dungeons over and over, creating a distaste for slow runs
    3. Increasing the skill-gap between the good and the bad players
    4. Preventing information readily available to properly address concerns
    5. Providing no 'rewards' for proper behavior (i.e. killing trash, helping newbies etc.) The only reward is for completion; therefore, the faster completion the better.
    6. Having Duty Finder group up with any random person, likely resulting in conflicting playstyles. Which then in turn results in frustration.
    I disagree with the list presented as being "the game's fault" and not the players'.
    Ultimately it is the players that are in control of their social behaviour and interactions. The game and its developers and community team can try to enforce against negative interactions, but there is no way they can stop or control it, that is the responsibility of those involved in it, ie the players.

    My thoughts and opinions on the list.

    1) The idea of tomes/marks/etc. for gear is not new or unique to this game. It was implemented here and in previous titles because players expressed their dislike for being slaves to rng for loot drops, they wanted to feel like they were making progress towards something by doing the content. The devs for this game game us a mixture of things, where you can acquire the standard "end game" gear through tomes, but there is also the method of gearing by getting drops for gear in the end game raids and trials. They are trying to provide multiple methods of acquiring gear for the players.
    2). This is simply a case of players always being able to chew through content faster than it can be developed. This has and always will be the case. What takes a player 30 minutes to play through takes often times months for a team to develop. Also, the dev team is trying to create more varied content that the players can participate in if they don't want to grind dungeons. For example, I play Seal Rock and get tomes from that as well as Wolf Marks and PvP XP when I don't want to run dungeons.
    3) I don't see how enforcing a difference in performance based on skill level is a bad thing. If bad players can perform just as well as good players, why would anyone bother to try to be good and perform in the game. Allowing players to get by while being bad/lazy imo hurts the game and the community way more than asking people to step up and actually perform.
    4). Not quite sure what you mean by this one. If someone is playing the game, they have the internet and are just as capable as anyone else playing to do research on things. Just like with anything that I may not know or want more information on in to, I research it. If I am going to being trying to tackle new difficult content for the first time, I will research it so I know what I am getting into. If you are speaking to making in-game parsers available, I wouldn't be surprised if something like parsers being built into training dummies happening in the future. Originally the team was against their usage because they didn't want them to be used as a tool to belittle or shame other players in game, although that happens anyway.
    5) They do reward players for being nice and helping out. That is what the bonus tomes for playing with a first timer is for, that is part of the intended purpose of the Roulette (so that you will get paired with people wanting or trying to clear certain content), and that is precisely what commendations are for.
    6). Finding random players to group together to do content is the entire point of the Duty Finder, to pull from a large group of random players that have registered interest in doing certain content so that they can be paired together more quickly and participate in that content. There are of course other ways of doing the content, such as preforming parties through the Party Finder or by talking to other in your FC or LS's or hell even in shout.

    So, I definitely don't feel that it is "the game's fault" and players really just need to be held accountable for and own up to their own actions instead of trying to shift blame, whether it is to other players or the game itself.
    (5)
    Last edited by TouchandFeel; 09-03-2015 at 05:11 AM.

  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I disagree with the list presented as being "the game's fault" and not the players'.
    Ultimately it is the players that are in control of their social behaviour and interactions. The game and its developers and community team can try to enforce against negative interactions, but there is no way they can stop or control it, that is the responsibility of those involved in it, ie the players.

    My thoughts and opinions on the list.

    1) The idea of tomes/marks/etc. for gear is not new or unique to this game. It was implemented here and in previous titles because players expressed their dislike for being slaves to rng for loot drops, they wanted to feel like they were making progress towards something by doing the content. The devs for this game game us a mixture of things, where you can acquire the standard "end game" gear through tomes, but there is also the method of gearing by getting drops for gear in the end game raids and trials. They are trying to provide multiple methods of acquiring gear for the players.
    2). This is simply a case of players always being able to chew through content faster than it can be developed. This has and always will be the case. What takes a player 30 minutes to play through takes often times months for a team to develop. Also, the dev team is trying to create more varied content that the players can participate in if they don't want to grind dungeons. For example, I play Seal Rock and get tomes from that as well as Wolf Marks and PvP XP when I don't want to run dungeons.
    3) I don't see how enforcing a difference in performance based on skill level is a bad thing. If bad players can perform just as well as good players, why would anyone bother to try to be good and perform in the game. Allowing players to get by while being bad/lazy imo hurts the game and the community way more than asking people to step up and actually perform.
    4). Not quite sure what you mean by this one. If someone is playing the game, they have the internet and are just as capable as anyone else playing to do research on things. Just like with anything that I may not know or want more information on in to, I research it. If I am going to being trying to tackle new difficult content for the first time, I will research it so I know what I am getting into. If you are speaking to making in-game parsers available, I wouldn't be surprised if something like parsers being built into training dummies happening in the future. Originally the team was against their usage because they didn't want them to be used as a tool to belittle or shame other players in game, although that happens anyway.
    5) They do reward players for being nice and helping out. That is what the bonus tomes for playing with a first timer is for, that is part of the intended purpose of the Roulette (so that you will get paired with people wanting or trying to clear certain content), and that is precisely what commendations are for.
    6). Finding random players to group together to do content is the entire point of the Duty Finder, to pull from a large group of random players that have registered interest in doing certain content so that they can be paired together more quickly and participate in that content. There are of course other ways of doing the content, such as preforming parties through the Party Finder or by talking to other in your FC or LS's or hell even in shout.

    So, I definitely don't feel that it is "the game's fault" and players really just need to be held accountable for and own up to their own actions instead of trying to shift blame, whether it is to other players or the game itself.
    I am not saying that a tome system is bad. However, I personally like it less. I find the RNG system and drops from monsters more interesting than drops from chests and tomes. That aside, I understand the appeal of the tome system. Your point about multiple methods has nothing to do with my original post. Perhaps I was unclear. My point on this item is that tomes received from these dungeons mean that people will be farming the dungeons. When people farm something, they become less patient with it and search for optimal ways. When attempting to farm something in an efficient manner, it becomes frustrating when others don't adhere to the same mentality.

    Again, I get why they recycle content. You are again not seeing my point. It's effectively the same as above.

    It's not a bad thing having a skill gap. However, it results in vastly differing playstyles and frustrations. It results in people being carried and thus become lazy while others become frustrated that they are picking up the slack. Again, common theme = frustration.

    Specifically, I was talking about parsers. It's banned from the game, so you aren't able to address issues such as poor DPS with any evidence. All you are able to do is try to provide tips which are often received as negative and the people on the receiving end just become defensive. "BTW Bard, if you apply dots it helps reset your Bloodletter for more dps" "Don't tell me how to play my class, elitist!" - instead with evidence, you can actually address stuff with more ground.

    Bonus tomes for new players is not rewarding players for helping out. You receive that reward no matter how you act, as long as they are new.

    I understand the point of the duty finder. However, it has faults which result in frustrated players. Frustrated players take out frustration on other players.

    How to address all of these? Include options in the DF for playstyles "Newbies Welcome", "Veterans Only", "Cutscene Watcher" etc.

    Your thesis goes against any psychological study ever. People are not necessarily inherently bad and are often nurtured that way by their surroundings and environment. It is quite possible that much of this is outside the game, but does not mean that none of it is inside the game.
    (7)
    Last edited by Kaurie; 09-03-2015 at 05:36 AM.