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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    It would of made much more sense for NIN to fall under the MNK category. Putting DEX and a new set on them is very clearly tacked on. Question is, does SE just plan on adding even more gear sets for new jobs in the future? Is there going to be a 2nd job that uses scouting gear? Maybe it makes sense to SE, not me. If Samurai is a DPS job, will it go into the Maiming category with DRG or be it's entire own gear set, eventually cluttering raid gear with more and more sets making RNG much worse.
    (0)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Velhart View Post
    It would of made much more sense for NIN to fall under the MNK category. Putting DEX and a new set on them is very clearly tacked on. Question is, does SE just plan on adding even more gear sets for new jobs in the future? Is there going to be a 2nd job that uses scouting gear? Maybe it makes sense to SE, not me. If Samurai is a DPS job, will it go into the Maiming category with DRG or be it's entire own gear set, eventually cluttering raid gear with more and more sets making RNG much worse.
    Just switching everything to a token based system will solve it all, I really have no clue why they're not doing that with Void Ark.
    (1)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    Just switching everything to a token based system will solve it all, I really have no clue why they're not doing that with Void Ark.
    It is a hard question to answer, but it is more rewarding to see the item you want drop as opposed to simply tokens or crafting material. An ideal set up is all of those drop from a boss, but yea. EC did a video on it once and does have me question how end game raid loot should be set up.

    https://www.youtube.com/watch?v=QxfkWZPAUg4
    (0)

  4. #4
    Player
    Caidyn's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Caidyn Svalinn
    World
    Brynhildr
    Main Class
    Paladin Lv 60
    Monk = Power/Force Your typical power-hitter archtype.
    Ninja = Finesse/Speed Your typical "rogue" archtype.

    Most MMOs and RPGs seem to follow these stat spreads for those
    class types.
    (0)

  5. #5
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    To be completely straight forward, I'd have the following sets:

    of Fending (Vitality/strength): As is, with one exception, the jewelry has half the STR of Slaying equipment.
    of Healing (Mind): As is, accuracy is included as free stats on the jewelry in small amounts and on the chest and legs in larger amounts.
    of Praying (Piety): An in-between suffix reserved for casters and healers who need to round out their MP reserves, used only on jewelry, this suffix comes with weaker scores for Mind and Intellect, but has both on it.
    of Casting (Intellect): As is.
    of Maiming (Strength): Heavier equipment used by soldier-type (dragoon, samurai?) melee combatants. Has higher defense than Slaying equipment.
    of Dueling (Strength): Light equipment used by duelist-type (monk, ninja, red mage?) melee combatants. Has equal defense and magic defense.
    of Ranging (Dexterity): Light equipment used by ranger-type (bard, machinist) ranged combatants. Has equal defense and magic defense.
    (1)
    Last edited by MiniPrinny; 09-03-2015 at 04:17 AM.

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