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  1. #1
    Player
    Yasminou's Avatar
    Join Date
    May 2012
    Posts
    850
    Character
    Yas Ticot
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MaethusXion View Post
    Gonna be funny in 4.0...

    Tank- PLD/WAR/DRK
    Healer- WHM/SCH/AST
    Tanklike- DRG/SAM?
    STR Melee- MNK/SAM?
    DEX Melee- NIN/RDM?
    INT Melee?- RDM?
    DEX Ranged- BRD/MCH
    Caster- SMN/BLM

    Really though they need to better consolidate the DPS drops, since DEX is useless to DRG/MNK and STR useless to NIN/BRD/MCH, they technically could do just 4 sets (Tank, Healer, Caster, PhysicalDPS)... aside from oddball DRG and it's Phys/Mag defenses so different...
    As MCH who received all the BRD stuff and share the new stuff with them, I think, in 4.0, we should see new melee dd sharing all their gear with either DRG, or MNK (I rather not NIN since as stated above, there are already 3 jobs who can roll need on DEX accessories).
    (0)
    Quote Originally Posted by Opodaopo View Post
    Plus qu'une terreur, une aide précieuse
    My question, suggested by my wife, at Paris 2019 Fan Festival: https://www.twitch.tv/videos/374470999?t=03h40m29s.

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I think I'd be slightly more tolerant of Jobs effectively getting the exact same gear but not if we had secondary stats again... In 1.23 you didn't just have on stat determining your damage, you had two, and I think that creates an interesting dynamic for gear... Doesn't even needs to be damage related, directly. Look at Paladin, Warrior, and Dark Knight. All three use Vitality, obviously. Paladin should have some use of White Magic (I know it doesn't, unless you count Stoneskin and Clemency), so Mind should be appropriate. Dark Knight uses by far the most MP, so Piety works there. Warrior has always been the tank closest to a DPS, so Strength works there. Can apply that to a few others fairly easily too; Bard needs MP, here's some Piety. Ninjutsu and Intelligence? Monk has always traditionally had a lot of HP, so Vitality actually works there, even if it could be functionally redundant. Would of course be easier if we gained some missing stats, I certainly miss Agility and Charisma (which could work as a stat/support type stat). Granted, I don't think many are happy with AF2 locking out their ability to gear all the tanks in one go, but were it up to me each Job would have its own lock out anyway... Then I have as much content as I want, rather than a single pathetic 450 cap a week...

    Pretty disappointed with the additional stats as well, although I hope Heavensward changed that a bit... Still, I think stats should enforce the Jobs identity a bit better, take the three melee DPS; Dragoon wields a large lance, I'd expect their attacks to be slower (-Skill Speed), but more accurate and powerful (+Critical Hit Rate and Determination). Monks fight with their fists, I'd expect that to be fast and blunt (+Skill Speed and Determination, -Critical Hit Rate). Ninjas are assassins, so I'd expect them to be fast and accurate (+Skill Speed and Critical Hit Rate) but not have a lot of individual hitting power (-Determination). You'll notice I used "accurate" to refer to Critical Hit Rate a lot there, that's because I think they should be the same bleedin' stat. I'm pretty disappointed Accuracy is solely a hit/miss decider, in my head Accuracy also applies to where you hit; Do I strike your jugular, or attack your little toe for massive damage? I really think there should be some value to having more Accuracy.

    Gods... Gearing up really is boring in this game (and for once I haven't even touched on Enhances stats, opps), something made all the more worse by the slow drip feeding of gear behind tomestones... I get why that cap is there, can't have people grinding out full Esoterics gear day one and breezing through Alexander, but if all tomestone gear was Job Specific (even the accessories), what would the issue be? So I can get 450 Esoterics worth of gear on my Ninja and Summoner, neither my Ninja or Summoner would be more powerful than they'd currently be, I'd just have more options to play with and a potential 5,850 Esoterics to obtain a week, which many are probably looking at and thinking I'm insane for wanting, and I agree. Had we a greater variety of content to play through though, I would find that quite entertaining, certainly more so than a single 450 cap that I reach on Wednesday... I'd honestly rather have a cap I can't reach, than a cap I reach easily.
    (1)
    Last edited by Nalien; 09-02-2015 at 11:05 AM.

  3. #3
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nalien View Post
    Paladin should have some use of White Magic (I know it doesn't, unless you count Stoneskin and Clemency), so Mind should be appropriate. [...]Ninjutsu and Intelligence?
    AFAIK, Clemency doesn't scale with Mind, but with Attack damage.
    Ninjutsu counts as magic damage, but scales off of Dex.

    Quote Originally Posted by Nalien View Post
    Pretty disappointed with the additional stats as well, although I hope Heavensward changed that a bit... Still, I think stats should enforce the Jobs identity a bit better, take the three melee DPS; Dragoon wields a large lance, I'd expect their attacks to be slower (-Skill Speed), but more accurate and powerful (+Critical Hit Rate and Determination). Monks fight with their fists, I'd expect that to be fast and blunt (+Skill Speed and Determination, -Critical Hit Rate). Ninjas are assassins, so I'd expect them to be fast and accurate (+Skill Speed and Critical Hit Rate) but not have a lot of individual hitting power (-Determination). You'll notice I used "accurate" to refer to Critical Hit Rate a lot there, that's because I think they should be the same bleedin' stat. I'm pretty disappointed Accuracy is solely a hit/miss decider, in my head Accuracy also applies to where you hit; Do I strike your jugular, or attack your little toe for massive damage? I really think there should be some value to having more Accuracy.
    I'd actually kinda love this. Not sure how easy it would be to balance damage output between DPS with taking "gear penalties" (which I'm interpreting your 'negative' stats as), but it'd definitely make things a lot more diverse.
    (0)

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't like how BRD/MCH/NIN have to share accessories. In 4 man dungeons, tank and healer always get 100% drop if it's for their job. DRG/MNK and BLM/SMN have a smaller chance to meet another DPS that they have to fight for the loots.
    (2)

  5. #5
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Evangela View Post
    I don't like how BRD/MCH/NIN have to share accessories. In 4 man dungeons, tank and healer always get 100% drop if it's for their job. DRG/MNK and BLM/SMN have a smaller chance to meet another DPS that they have to fight for the loots.
    I feel sorry for dex-user but rest assure,the next new dps job will be str-user or int-user.
    (1)

  6. #6
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kahnom View Post
    I feel sorry for dex-user but rest assure,the next new dps job will be str-user or int-user.
    Next dps HAS to be a mage in some way or form.
    We got 2 magic dps vs how many physical now?
    (0)

  7. #7
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Assirra View Post
    Next dps HAS to be a mage in some way or form.
    We got 2 magic dps vs how many physical now?
    Well 6, but it's pretty unfair as physical DPS encompasses a much larger amount of potential classes than magic based ones from what I can tell, and ranged physical DPS plays more similarly to magic than melee does. Lack of positionals (I don't think ranged/magic have positionals?), etc. But if it's RDM, then yeah it's probably a magic melee class, and we don't have one of those currently.

    Quote Originally Posted by Velhart View Post
    snip
    The only reason I can see item drops being more rewarding is because you've grinded the content again and again, and started to lose hope that it'll ever drop, but then it finally does drop and you're excited. That's from my personal experience anyway, but token systems are much more fulfilling, I can work towards something that involves no, or less RNG, and getting the item that way feels just as good to me.
    (1)
    Last edited by Colorful; 09-03-2015 at 02:17 AM.

  8. #8
    Quote Originally Posted by Assirra View Post
    Next dps HAS to be a mage in some way or form.
    We got 2 magic dps vs how many physical now?
    it doesn't have to. they don't care to balance magic vs physical because parties aren't built that way.

    parties are built with 2 tanks, 2 healers, 2 melee, 2 ranged almost all of the time. currently there are 3 tanks, 3 healers, 3 melee, 4 ranged. the next 3 jobs should be 1 tank, 1 healer, 1 melee, that would make 4 of everything.

    and the next melee can be physical (SAM) or magical (RDM, BLU)
    (1)

  9. #9
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    The problem most of you guys fail to see with the NIN-DEX issue is that by making NIN a strength class you are not solving anything. Just wait for when they add another STR based dps, such as samurai, then the gear balance will be three and three. Right now yes, NIN shares right side with bard and machinist, and this is slightly unfair, but its the most fair it's going to possibly be with the current jobs.
    (1)

  10. #10
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    It solves the problem of further bloating loot pools with unique sets. It doesn't matter how many classes you make that share the same gear in terms of "fairness". You have 8 party slots. 4 are dps that can be filled with any combination of jobs via the duty finder. You could end up with 4 str or 4 dex. What having monk and ninja would have helped avoid is when you have a premade group and get a drop that none of you can use, that drop for the week is completely wasted. There are aesthetic design choices I understand that keep mnk and drg separate, but there was absolutely no reason to not have nin and mnk share gear.
    (2)

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