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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80

    Why do Ninja and Monk use different gear?

    1) STR does nothing for Ninja. DEX does nothing for Monk.
    2) They already just use recolors of the same set.
    3) Pre-ninja monk gear had dexterity added to it too.


    It just feels kinda stupid that melee DPS items make up like 40% of the drop pool. Ideally they'd shove dragoon on a set with someone else as well, but they probably don't want to give them tank defense.

    tank
    healer
    caster
    ranger
    ninja
    dragoon
    monk

    This is lame.
    (13)

  2. #2
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    You're right.. it should be
    everyone separated

    So my glamours don't interfere with each other.
    (23)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Origionally they were suppose to, and ninja was suppose to use str as it's main dmg stat. However, devs saw debates about if ninja would be str or dex based and decided to change them at the last min to a dex based melee dps. You can see this in that for all post 50 gear ninja can wear from before they were added, is shared with mnk.
    (0)

  4. #4
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    we don't need 4 dex users that's why...

    nin brd mch dex

    drg, mnk str,
    (0)

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Adventica6 View Post
    we don't need 4 dex users that's why...

    nin brd mch dex

    drg, mnk str,
    That's only three though. Gear sets right now could easily be

    Tank
    Healer
    Ranged
    Caster
    Mnk/Nin
    Drg

    That still leaves dragoon alone, but at least monk and ninja can be combined without changing much of anything. Just make sure the next class that's introduced uses DRG gear.
    (0)

  6. #6
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Gonna be funny in 4.0...

    Tank- PLD/WAR/DRK
    Healer- WHM/SCH/AST
    Tanklike- DRG/SAM?
    STR Melee- MNK/SAM?
    DEX Melee- NIN/RDM?
    INT Melee?- RDM?
    DEX Ranged- BRD/MCH
    Caster- SMN/BLM

    Really though they need to better consolidate the DPS drops, since DEX is useless to DRG/MNK and STR useless to NIN/BRD/MCH, they technically could do just 4 sets (Tank, Healer, Caster, PhysicalDPS)... aside from oddball DRG and it's Phys/Mag defenses so different...
    (1)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I think I'd be slightly more tolerant of Jobs effectively getting the exact same gear but not if we had secondary stats again... In 1.23 you didn't just have on stat determining your damage, you had two, and I think that creates an interesting dynamic for gear... Doesn't even needs to be damage related, directly. Look at Paladin, Warrior, and Dark Knight. All three use Vitality, obviously. Paladin should have some use of White Magic (I know it doesn't, unless you count Stoneskin and Clemency), so Mind should be appropriate. Dark Knight uses by far the most MP, so Piety works there. Warrior has always been the tank closest to a DPS, so Strength works there. Can apply that to a few others fairly easily too; Bard needs MP, here's some Piety. Ninjutsu and Intelligence? Monk has always traditionally had a lot of HP, so Vitality actually works there, even if it could be functionally redundant. Would of course be easier if we gained some missing stats, I certainly miss Agility and Charisma (which could work as a stat/support type stat). Granted, I don't think many are happy with AF2 locking out their ability to gear all the tanks in one go, but were it up to me each Job would have its own lock out anyway... Then I have as much content as I want, rather than a single pathetic 450 cap a week...

    Pretty disappointed with the additional stats as well, although I hope Heavensward changed that a bit... Still, I think stats should enforce the Jobs identity a bit better, take the three melee DPS; Dragoon wields a large lance, I'd expect their attacks to be slower (-Skill Speed), but more accurate and powerful (+Critical Hit Rate and Determination). Monks fight with their fists, I'd expect that to be fast and blunt (+Skill Speed and Determination, -Critical Hit Rate). Ninjas are assassins, so I'd expect them to be fast and accurate (+Skill Speed and Critical Hit Rate) but not have a lot of individual hitting power (-Determination). You'll notice I used "accurate" to refer to Critical Hit Rate a lot there, that's because I think they should be the same bleedin' stat. I'm pretty disappointed Accuracy is solely a hit/miss decider, in my head Accuracy also applies to where you hit; Do I strike your jugular, or attack your little toe for massive damage? I really think there should be some value to having more Accuracy.

    Gods... Gearing up really is boring in this game (and for once I haven't even touched on Enhances stats, opps), something made all the more worse by the slow drip feeding of gear behind tomestones... I get why that cap is there, can't have people grinding out full Esoterics gear day one and breezing through Alexander, but if all tomestone gear was Job Specific (even the accessories), what would the issue be? So I can get 450 Esoterics worth of gear on my Ninja and Summoner, neither my Ninja or Summoner would be more powerful than they'd currently be, I'd just have more options to play with and a potential 5,850 Esoterics to obtain a week, which many are probably looking at and thinking I'm insane for wanting, and I agree. Had we a greater variety of content to play through though, I would find that quite entertaining, certainly more so than a single 450 cap that I reach on Wednesday... I'd honestly rather have a cap I can't reach, than a cap I reach easily.
    (1)
    Last edited by Nalien; 09-02-2015 at 11:05 AM.

  8. #8
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I don't like how BRD/MCH/NIN have to share accessories. In 4 man dungeons, tank and healer always get 100% drop if it's for their job. DRG/MNK and BLM/SMN have a smaller chance to meet another DPS that they have to fight for the loots.
    (2)

  9. #9
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    The problem most of you guys fail to see with the NIN-DEX issue is that by making NIN a strength class you are not solving anything. Just wait for when they add another STR based dps, such as samurai, then the gear balance will be three and three. Right now yes, NIN shares right side with bard and machinist, and this is slightly unfair, but its the most fair it's going to possibly be with the current jobs.
    (1)

  10. #10
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Gralna View Post
    You can see this in that for all post 50 gear ninja can wear from before they were added, is shared with mnk.
    No the reason they share is because they needed to give them some sort of gear because they were not about to make full gearsets - they just added DEX and NIN/ROG to the MNK gears for that time. And MNK fit better for the melee aspect of NIN than BRD did.
    (3)

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