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  1. #1
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Nutz View Post
    All I can guess is that the devs wanted 2-4 collectibles to be the absolute maximum, similar to the 15% HQ cap. I don't really see the point since collectibles are are not tradable, don't stack, etc. It would only allow gatherers who've invested a lot into gear to shave off a couple of trips per week and nothing more.

    Currently better gear is only useful to get you to the highest cap (not quite 700). If you're already there and there's still more to buy (I'm not there so I forget what you need) you're just gearing up for level 60 2-star nodes when they happen.
    that seems to be the main reason, and particularly for leveling, as if you had to choose between the level 60 item and the level 56 item but you could get 5 of the level 56 item at T3 collectability versus only 2-4 of the level 60, it kind of removes the point of getting the level 60 items at all for blue scrip/leveling purposes.
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You don't need the 2 star (or bought) stuff for the current nodes.

    You will likely need them for the 3.1 nodes, or 3.15, or 3.2, whenever they add new crafting recipes and new nodes to go with them.
    (0)

  3. #3
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    This times 10000!! My only worry is that because I am using my red scrip on favors my gatherers would be under geared for the airship missions! ;-; (653/650 gather/perc)
    (0)

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