Quote Originally Posted by Denmo View Post
Because as soon as you let everyone skip the grind on one thing, they start demanding it of the others. "Why am I grinding crafting and gathering if I don't have to grind battles? Why's there a grind at all? Boohoo SE I want you to remove the grind!"
The "all or nothing" slippery slope argument works in both directions.

What's the point in ever stopping the grind? Why not scale things like Ifrit and Darkhold so the mobs are always a certain number of levels above the players. Then the "achievement" is saying "we beat Ifrit at level 732! Only took us sixty million experience points to reach it!" And they can make it so you need a very specific party configuration to ever reach the peak of 1k exp per hour!!!

Obviously there needs to be a line and SE has drawn it.