To: Yosh P & Dev Team,
The "Red Scrips increase" you just did for this upcoming hot fix does NOTHING to alleviate the core issue, there are more fundamental problems with your entire Red Scrips-based design for Gathering and Crafting.
For Gatherer's Favors, this system feels extremely unfair and NOT FUN.
You already expect players to grind away earning a puny 8 Red Scrips per turn-in to eventually get 50 Red Scrips for 1 set of Favors.
THEN on top of that, today's HORRID results:
* Favor 1 (Dravania Hinterlands): 0 (ZERO) Nodes spawned in full 15 Minutes.
* Favor 2 (Dravania Forelands): 1 (ONE) Node spawned in 15 minutes.
* Favor 3 (Dravania Hinterlands): 1 (ONE) Node spawned in 15 minutes.
* Favor 4 (Dravania Forelands): 0 (ZERO) Nodes spawned in 15 minutes.
SERIOUSLY?!![]()
Yoshi P how can you honestly defend this new Favor System as something that is more "casual friendly" or that is even fun? It's NOT FUN AT ALL.
You mash away like mad for 15 full minutes non-stop, desperately hoping that even ONE puny Node will spawn (or not).
At the very least players who saved up and finally earned the Favor and used it should have at least *1* Node spawn.
If not, you feel like you've WASTED so much of your time and life for nothing.
It's a disappointing, frustrating feeling for this broken Favors & Red Scrips system.
Please reconsider the entire system and making it more approachable and fun. Thanks.