Quote Originally Posted by dspguy View Post
Interesting, but stuff in this game is set up with spike damage being the threat, not consistent damage. If the tank buster lands with foresight up and nothing else - {see you again!}
Well, that was just me trying to make buff uptime last as long as possible with disregard of when damage is incoming. By no means should you use that in a real fight situation.

I mean if you look at its structure, it is really following a shortest CD first order instead of strongest/weakest damage reduction first.

Of course in a situation where tank busters are a thing, CDs need to be saved and timed to mitigate the most damage possible.

In a situation where a long stream of damage is incoming:

If boss is getting stacks to increase damage (Caduceus, T6): Weaker CDs first, gradually going to stronger ones.

If AoE pack where mobs will die overtime, reducing damage intake: Stronger CDs first, gradually going to weaker ones.

It's basic logic.

But the long CD "rotation" above was just a "mess around" and a "for fun" thing.