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Thread: Stupid Question

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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,669
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Interesting, but stuff in this game is set up with spike damage being the threat, not consistent damage. If the tank buster lands with foresight up and nothing else - {see you again!}
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  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by dspguy View Post
    Interesting, but stuff in this game is set up with spike damage being the threat, not consistent damage. If the tank buster lands with foresight up and nothing else - {see you again!}
    Well, that was just me trying to make buff uptime last as long as possible with disregard of when damage is incoming. By no means should you use that in a real fight situation.

    I mean if you look at its structure, it is really following a shortest CD first order instead of strongest/weakest damage reduction first.

    Of course in a situation where tank busters are a thing, CDs need to be saved and timed to mitigate the most damage possible.

    In a situation where a long stream of damage is incoming:

    If boss is getting stacks to increase damage (Caduceus, T6): Weaker CDs first, gradually going to stronger ones.

    If AoE pack where mobs will die overtime, reducing damage intake: Stronger CDs first, gradually going to weaker ones.

    It's basic logic.

    But the long CD "rotation" above was just a "mess around" and a "for fun" thing.
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