This would definitely be a huge quality of life adjustment. I'm weird and enjoy the antics of hiding before the gate opens and peeking through to figure out who I'm up against, but I definitely wouldn't be sad to see that go either.
This would definitely be a huge quality of life adjustment. I'm weird and enjoy the antics of hiding before the gate opens and peeking through to figure out who I'm up against, but I definitely wouldn't be sad to see that go either.

Yeah, perhaps the whole "peeking through the gates" change is just my preference and isn't really detrimental right now, and I'd rather most of the focus be on adding that enemy list for sure.
It would also be great if anyone who regularly posts on the JP forums could display that picture example over on their PvP forums, as I believe that forum gets a little more dev attention than ours.
Personally, I think this should be a "must have" feature for the simple sake of targeting. I Play on PS4, and, as much as I know I can set up a mouse and keyboard, I prefer to not play hot potatoes with my control set ups. When it comes to playing on controller, the ONE thing that I can say proves to be a disadvantage is targeting. Cycling with the D pad is a pain in the butt, and circle jerking targets can get mixed results. A lot of the time I end up targeting pets or tanks by default and have to spend precious seconds cycling to find the squishy caster I want to pulverize into dirt. It's a pain. Having an enemy list, like in PvE, would make it WAY easier to be able to see what I'm targeting at a moment's notice. Plus, as much as the track pad is cumbersome to use, if I'm in a bind I can also just slide and click my target from there, instead of cycling endlessly on the Dpad.Yeah, perhaps the whole "peeking through the gates" change is just my preference and isn't really detrimental right now, and I'd rather most of the focus be on adding that enemy list for sure.
It would also be great if anyone who regularly posts on the JP forums could display that picture example over on their PvP forums, as I believe that forum gets a little more dev attention than ours.
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