Quote Originally Posted by spelley View Post
An extra 3k HP means I get to, at the start of pulls get off a couple more GCDs before hitting the critical HP threshold and have to switch back to heal. That gets extended depending on mitigation and maybe a precast regen or whatnot.
http://forum.square-enix.com/ffxiv/t...=1#post3318162

You also have to weigh in the GCDs lost from the healer (if any) vs the DPS lost from the tank. There's a difference between not DPSing at all and losing a few GCDs. There's also difference between going in with full greens + STR accessories and being full i190 + STR accessories - you shouldn't have such pitifully low HP that you get completely destroyed within the first 5s of the pull.

Having 3k more health doesn't actually result in higher combined DPS due to limitations on healer MP and limitations on healer's sustained AOE. You also have Bene as WHM, which is a massive boon when it comes to speedruns (on top of PoM Holy and etc etc).

All that said, as I stated in the topic I linked, whatever you choose to use in 4man content is personal preference - the only thing wearing STR accessories will do is speed up the run, but it requires you to be competent and your healer to not just tunnel vision DPS. If you choose to use VIT over STR, only extremely silly people would complain about it. In Savage raid content, the DPS gained from a single target tank in STR accessories far outweighs any GCDs lost from the healer, but that's irrelevant to this topic and requires far more min/maxing due to enrages and all that noise.