Quote Originally Posted by Drtoxicmedica View Post
Except the leveling in this game is a giant tutorial. Honestly how do you not understand a basic rotation after leveling? You get 1 ability at a time in a way where it pretty much spells out when and how it should be used as well as a decent span of time before they give you the next step. Oh that's right they assume you have a brain and actually read what the abilities say in the tool tip. There's only a few which throw a complete rotation change at you at the last second but they have already taught you what the basic concept will be. Like monk and blm in 2.X
Trust me, rotation changes is the least of the problems. Except in a BLM's case because of mostly Fire/Bliz3 and Thunders.

How?

Answer:
-"Meh, we win" No matter how bad things got. With no reason to get better.

- "Play how you want" preachers, which ultimately leads back to the first point, and worse. I can name ways to play that ends with getting kicked, easy.

-Players being "thinkers" only to sabotage themselves into doing far worse when it's actually very simple. Stereotypically, the excuse is resources. There's even bad warriors who hoard 5 wrath for nothing! The only ones who should be overly worried about resources is DRK and the job's management is way worse than PLD and WAR.

-Then there's the total lack of information. Stats aren't clear except for speed.

-Set ups take too long and fighting trash that dies too fast never helps. It only creates bad habits, because the set that often deals the weakest damage, takes too much time.

-For most tanks, 5 seconds of no threat is too much time with no threat.

-Nobody in dungeons says a thing. So if the game doesn't feedback the bad job, and nobodies' tell the player what he's doing is a very bad thing, even go as far as to show them why, then how exactly are they going to figure it out 60 levels later? Most often the answer, they don't. So we have peeps who say what should happen, but fails to react to what does happen, be it that they never tried or the player who shouldn't be so awful to fail at a brain dead rotation like BLM is too delusional/trolly to listen.


And then they're in for a rude wake-up call when they want to step into the extreme trails and raiding. And NOT raids like Crystal Tower. Or when someone tells them the truth behind their failures and wipes in a dungeon.