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  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I was against tanks wearing STR accessories because if the demand for healers to wear INT gear, I felt the game would become sour. However, I tried running dungeons today as my PLD with STR accessories.

    I honestly can say that when I did those same dungeons with the same people, the kills were a bit faster. I even went a further stepped and stayed in Sword Oath. Coming from a DPS background where my damage generally sucked, it kinda makes me feel somewhat decent that my tank can tank and deal some damage. Of course, I'm still lower than a WAR and DRK, but it HAS increased a little.

    The only bad thing is, when I join a Roulette, they see my HP is just barely breaking 9400 and they get skeptical lol...
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    500 baby, woo hoo
    (0)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Just to add, deep down, I still prefer my VIT accessories, but I totally understand now the demand for damage since Square-Enix set the fights up this way. I, myself, don't raid, so wearing the STR gear in dungeons is good. I'll only wear it in dungeons currently, though. Wanted to try it in Final Coil (excluding T12 and T13, but nothing popped for me in DF for over an hour, then I had to come to work).
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jim_Berry View Post
    I was against tanks wearing STR accessories because if the demand for healers to wear INT gear, I felt the game would become sour.
    This is not the same thing, at all, fyi.

    Cleric Stance swaps your INT and MND stats while boosting attack spell potency by 10% and decreasing healing spell potency by 20%; every healer has access to this skill. Stacking INT as a healer is strictly bad. You get literally no benefit from it outside of... dpsing out of Cleric Stance or healing while in Cleric Stance. But we call either of those "Playing the class wrong" and don't use that as a metric by which to measure players.

    Also, it really depends what content you're running. Keep in mind that if your health is too low to survive the biggest hit in the encounter with proper mitigation, you SHOULD put more Vitality on. You just wanna ride it as close as possible (accounting for RNG; don't survive it by 100 hp, survive it by 1000) and turn the rest of the VIT into STR. Assuming you want to maximize the class you're playing, of course. If you're looking for safe clears and don't trust your healers, by all means be a fluffy lovable tank who shrugs off unmitigated Flattens.
    (0)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    To better recreate this dilemma on healers, think of it this way:
    Piety vs Mind
    Piety gives you more MP which translates to more heals and natural MP regen, right? If the game is properly developed, healers will also have to face the same dilemma of having more heals but each heal does less or more potent heals but you can't heal that often as you'll be OOM in no time.

    That is the current dilemma Tank classes face. We are trying to maximize our current toolkit while marginally compromising our main role in the party.
    (1)

  6. #6
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Vit should be changed, there's no reason to go vit accessories it's a shame the old stats of 1.20 weren't brought in. They were very different to what you could allocate your stats to for example:Vitality Damage taken Enhancement Magic Potency Maximum HP Damage dealt by marauder arm. Meaning that they were planning to have Vit reduce dmg taken and increase dmg in some way (at least for marauders), they should go back to that formula and put in the dmg reduction and + dmg with pld/drk/war arms.
    Edit: Old 1. patches http://forum.square-enix.com/ffxiv/t...tch-1.20-Notes
    (0)

  7. #7
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    To me it seems this is getting to be pretty much the same argument as "should healers damage or not". And the rule is about the same, for healers it's about downtime, for tanks it's about excess hit points. No healer appreciates the " paper tank", that is those who have less hp than, in some cases, the casters of the group. But when they have well enough hp to do their job properly it's not wrong to add in STR to smooth things out. As much as healer should not be dps'ing when the party needs heals but otherwise is usually welcome to make some boom.
    (1)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  8. #8
    Player
    TheLastRaven's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Ranier Layarte
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    I honestly hate the fact that tanks a class based on taking damage and helping keep the party alive is having to crank out dps. It seems its always for one of two reasons. I like being a tank if i wanted to dps I would play one of my dps classes

    1. Everyone has to be doing tons of damage because if a dungeon takes 1 extra minute someone is gonna lose their s**t.

    2. Progression/End Game Raiders have said you need to have all the extra damage for doing the end game raids and that translates to everyone doing the same thing even in low dungeons.
    (6)
    Last edited by TheLastRaven; 09-18-2015 at 11:27 PM.

  9. #9
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheLastRaven View Post
    I honestly hate the fact that tanks a class based on taking damage and helping keep the party alive is having to crank out dps. It seems its always for one of two reasons. I like being a tank if i wanted to dps I would play one of my dps classes

    1. Every has to be doing tons of damage because if a dungeon takes 1 extra minute someone is gonna lose their s**t.

    2. Progression/End Game Raiders have said you need to have all the extra damage for doing the end game raids and that translates to everyone doing the same thing even in low dungeons.
    It's been repeatedly stated that in lower content and 4 mans you can faceroll it in any gear. If people are refusing to read that then that isn't the fault of people that are saying the STR gear is superior. Additionally, almost all advocates of STR gear are using a mix anyway, so this is just simple misinterpretation of the message. Noone is losing their shit for the extra minute, but if you can shave a minute off a run and not suffer any negatives then why wouldn't you?

    The people that are not making good use of a certain setup are generally misinformed and can be taught. If we aren't teach them the limits of the gear and how they should be using it then we are doing them and ourselves a disservice. If you have a STR tank in your party do you watch their buffs on the pulls? Are they cycling cooldowns on trash mobs? They should be. If they aren't politely inform them. Alot of stuff can be fixed with just a gentle nudge.
    (1)

  10. #10
    Player
    TheLastRaven's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Ranier Layarte
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by karateorangutang View Post
    It's been repeatedly stated that in lower content and 4 mans you can faceroll it in any gear. If people are refusing to read that then that isn't the fault of people that are saying the STR gear is superior. Additionally, almost all advocates of STR gear are using a mix anyway, so this is just simple misinterpretation of the message. Noone is losing their shit for the extra minute, but if you can shave a minute off a run and not suffer any negatives then why wouldn't you?
    It is the fault of those people advocating it to an extent because of the way most games player base works if they see the top players doing so and so they will try to copy it regardless of the good or bad. As you said the message is not being conveyed properly so then its up to all the players especially the ones coming up with these things to get the facts right for the rest of the players. I see too many tanks using a full side of STR accessories but have multiple issues as every tank changes dungeon to dungeon. One will think he is the best tank ever and have no tanking stance but full STR acc and die repeatedly. One has no idea about this other than what they hear from other players in towns or FCs or something and they come in wearing STR and cannot perform their jobs properly. This even happens in Alexander where i have had WAR and DRK thinking they are amazing and pull the group only to die in 5 seconds due to lack of proper gearing and wearing STR of just not using CDs. Which is another thing not for this thread. So sorry if i ranted a bit.

    I also have to say you cannot comment on whether or not people lose it over a dungeon taking a minute or two extra. Seeing as you have not had it happen to you where as it has happened to me numerous times. I don't doubt it has happened to others. A minute difference is not a big difference sure if you can save one or a few good, but not at the cost of badgering your party and being an A**hat.This almost always ends up causing the dungeon to take longer because someone couldn't have some patience. Just because you can does not mean you should always.
    (2)
    Last edited by TheLastRaven; 09-19-2015 at 03:57 PM.

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