It's great in any 50+ content when you have i130+ gear. You had a bad tank, nothing to do with accessories. If you're a WHM you shouldn't really have a problem with using Holy thanks to the stun because the tanks shouldn't be taking damage and have Regen for 8s.



This is particularly important past Sohm Al. Going into Dusk Vigil and Sohm Al in 130 gear is overgearing the content, so there's potential room for full STR accessories, but you can't overgear the later dungeons to the same degree, so STR is a lot riskier. Aery and Vault in particular are already healing intensive.
What in aery is healing intensive? That's one of the most boring dungeons I've ever run, and one of the most anticlimactic battles. The boss of aohm al is way more healing intensive than the boss of aery. For vault it's only the last boss that's somewhat healing intensive, assuming people arn't epic failing mechanics. My problem with vault was almost always the dps, not the tanks. Ranged dps that always want to attack from absolute maximum range on opposite sides of the room so aoe heals miss them.
Really though to me the way to help healers isn't just slapping a bit more hp on, it's learning to use cooldowns properly.



They're more intensive than the other leveling dungeons, I should have clarified I meant comparatively. I've had a tank die within two globals on the first pull a few times actually because of a lack of VIT. If the tank's gear is caught up it's not too bad but as with most "dragon" dungeons, the mobs there hit harder (Stone Vigil NM and HM were the same way, Sohm Al is similar). Vault's a bit intensive on the last of the big "rush" pulls right before the first boss and with the Dullahans because of the back to back AoE, as well as the final boss of course.
Sohm Al's last boss can be a bit rough in the same way Vault's last boss can be, too, I'll give you that. It just doesn't stick out as much because you can overgear it to a bigger extent I suppose.
Your problem was the tank's defense not vit gear. If a trash pull is wiping out roughly 10k hp in 4 seconds and extra 500 isn't going to change anything. I tanked aery in 130 and didn't see anywhere near that kind of incoming damage so that's just a fail tank. Aery is just quite possibly the most boring dungeon in the whole game. Also in valut the aoe's can be stunned, and there's always cooldowns. I'm just saying it sounds like you're dealing more with fail players and that's something vit gear won't change.
I really hate when people do that.When i was leveling Dragoon through story i was always running to opposite side of room while bard was literally hugging the last boss in vaultWhat in aery is healing intensive? That's one of the most boring dungeons I've ever run, and one of the most anticlimactic battles. The boss of aohm al is way more healing intensive than the boss of aery. For vault it's only the last boss that's somewhat healing intensive, assuming people arn't epic failing mechanics. My problem with vault was almost always the dps, not the tanks. Ranged dps that always want to attack from absolute maximum range on opposite sides of the room so aoe heals miss them.
Really though to me the way to help healers isn't just slapping a bit more hp on, it's learning to use cooldowns properly.
^this. always depends on if the healer still has a big enough window to dps before having to heal again. if you can barely finish casting holy cause the tank is dropping too low then he should have better sticked to his vit gear.

So the reason for building a tank for STR is more DPS??? why?? cause they want to speed run through dungeons?? Whats the rush? I always take dungeons slow as my pally and i haven't had anyone complain yet
although i agree at some point paladins and other VIT tanks need to focus on strength from what i heard after you have at least 8000 HP you should stop stacking VIT
since my main is a healer i look at it from a healer prospective, does the healer really want to sit their and spam heals and be bored out of their mind or do they want to also do DPS. I think most would have the latter, i had a WAR in manor dungeon that was really squishy, STR based, and it was so boring

End game raids have dps checks and enrage timers, tanks with better dps help a lot there, especially during progression when dps are still undergeared.
But DPS is only one of the reasons, majority of tank skills scales off STR (which includes all of the self-heals), Wheres other than Divine Veil and Thrill of Battle, I cant think of any other tank skill scales of VIT. Living Death is actually worse with more VIT since the healers have to heal the DRK more to get rid of the debuff.
More VIT in the end is just more buffer, good CD usage is what makes a tank less squishy.
Lastly, WAR is squishy during mannor since they lack any good mitigation skill at that level.
Last edited by DestinovaTrueblade; 09-03-2015 at 07:55 PM.
Benediction says hello. IF you are using Living Dead in dungeons then you have a problem. That means someone messed up (either you overestimated a healers ability or they popped into CS and you just took way too much damage before the CD came off and they could get out of it). I have all three healers at 60 and have never had an issue healing a tank to max when they are getting their faces smashed in except on AST as they have less emergency OGC heals compared to the other two healers. I haven't played it much since their buff so that may have changed for them quite a bit.End game raids have dps checks and enrage timers, tanks with better dps help a lot there, especially during progression when dps are still undergeared.
But DPS is only one of the reasons, majority of tank skills scales off STR (which includes all of the self-heals), Wheres other than Divine Veil and Thrill of Battle, I cant think of any other tank skill scales of VIT. Living Death is actually worse with more VIT since the healers have to heal the DRK more to get rid of the debuff.
More VIT in the end is just more buffer, good CD usage is what makes a tank less squishy.
Lastly, WAR is squishy during mannor since they lack any good mitigation skill at that level.
Last edited by Zaresin; 09-03-2015 at 10:17 PM.
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