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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArdorGrey View Post
    It doesn't sound like you're listening to Jacks whole elaborate point.
    I'm listening, I can do the math just like everyone else. However, I'm not currently, nor will I be, running in any serious End-game content. Honestly the whittling down I keep reading is whittling everything down to one thing, and one thing only "MOAR DEEPS".

    Play a healer? Better bloody well be able to put out good DPS. Playing tank, better have good DPS. MT? Better have decent DPS. DD job? Better have great DPS. If I wanted to play a game where every job/class worked the same and focused on one thing, and one thing alone - DPS, then I'd be playing something like GW2.

    Forgive me for being old-fashioned or stubborn, but a tank is not and never has been a primarily DPS focused roll. There should be no expectation or requirement for tank (or healer) DPS in any content except for cutting edge Progression where the DPS checks may require that. The description of my job talked about the use of the sword and shield like it was a dance, the materia I used to fashion my relic weapon was battle dance materia. Parry is dripping from almost every piece of gear I can roll on. Everything the game does is telling me to be tankier, and not focus on STR and DPS.

    One of the most negative changes to FFXIV that came with HW is the far greater emphasis on "moar deeps" over and above all other things. It makes the game feel very one dimensional.

    Quote Originally Posted by Sleigh View Post
    True, true, no tank can contribute meaningful DPS unless they're WAR. Also, every WHM/AST asked to DPS or perform better should have gone SCH.
    Well, putting my own sarcasm aside, that does in fact appear to be the message that the community - especially end-game - is sending.
    (5)

  2. #2
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I'm listening, I can do the math just like everyone else. However, I'm not currently, nor will I be, running in any serious End-game content. Honestly the whittling down I keep reading is whittling everything down to one thing, and one thing only "MOAR DEEPS".
    It's "moar deeps" because, "why not?"
    With how combat is in FFXIV currently, the means to do so are readily available.
    (0)

  3. #3
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Honestly the whittling down I keep reading is whittling everything down to one thing, and one thing only "MOAR DEEPS".
    Except, it isn't.

    What I'm saying is that if you really want to maximize the tank role, you should be attempting to ride the line as tight as possible. Be just tanky enough to clear the content you're running. If you're superfluously tanky, that's totally fine. You're allowed to play that way, the game works just fine, you can clear things just fine, it doesn't make a difference. All I'm talking about is maximizing the class you're playing.

    It's the same thing as when you discuss a healing class. Once you're at the point where your healing rotation is so rote and perfect that, assuming 0 mess ups from the dps, you keep everyone alive and the content is cleared, you WILL find patches where all you're doing is standing still and admiring how awesome you are. These windows, once they start presenting themselves, can be - if your goal is to maximize your class - filled with dps skills. Because, honestly, why not? What else are you doing to help the party then? Standing still and prepping an emergency heal that can be popped just as easily by dropping cleric and casting it, canceling your now-ineffective dps skill?

    And that's the difference. It's not about people saying "you should bring more dps" it's about people pushing others to excel at their class, rather than just play it. Yes, everyone has fun their own way. I'm not here to tell you to stop playing the way you enjoy. I'm here to explain to you my point of view.

    Once you do your job well enough to get shit done, all that's left is to look for ways to improve.

    For tanks, improving means riding the line and figuring out the bare minimum mitigation you *need* to survive an encounter. As you work toward this, you will naturally see an increase in how much damage you deal.

    For healers, improving means locking healing down so tight that you open little windows of downtime to throw out your dots and maybe cast a big damage spell once or twice before the healing starts again. This, again, naturally brings about a boost to your dps, since it's the best utility you can bring to the party when your heals are already good enough.

    For dps, improving means maximizing cooldown usage, squeezing extra gcds in where you can, keeping dots flowing, finding ways to boost your numbers in every way you possibly can - because the base job of a dps in raid content is to properly handle mechanics to push toward a clear and their secondary job is to maximize damage output while doing so.


    It's almost as if this trend is just readily apparent across all jobs. Once you do your main job well enough to win, you look for ways to maximize the way you do it. This just naturally leads to you increasing how much damage you deal.
    (2)