Quote Originally Posted by Alahra View Post
It wasn't Defense, I checked their gear. *shrug* I was pretty amazed by it at the time myself, I'm assuming crits were involved. Both tanks died while I was mid-heal. We got through the runs, but I had to spend the whole time babysitting them. Slaying gear is just harder to manage in leveling dungeons since you can't really "overgear" them because of level sync.
I'm saying I've healed and tanked these dungeons, even under geared(since you don't have the dungeon drops when starting), and never have I seen that kind of incoming damage. About the only time I've ever seen a tank take that much damage that fast in aery is when they pull multiple groups, and even then I'm not sure I've seen a tank go down in 4 seconds.

Vit doesn't add mitigation. Even in your example how are you going to keep them alive? You don't 100% heal a take with every cast so they'll survive one more GCD before dying. I mean if he survives with less than 2k hp, then you heal for 1kish, he dies in the next gcd. Accessories don't have defense, so literally the only difference in max hp.

Again I tanked aery in ilvl 130, I didn't take anywhere near that kind of damage.