Possible in Deliverance with a NIN support, Smokescreen on the DRG/MNK(?), and Quelling Strikes on the BRD/MCH/BLM. Granted you will be rotating more BB's because they're still gonna tail you pretty hard.
I pug pretty much everything so I have different healers when I am tanking. When I am healing, If i have a tank that is in str acc he will lose quite a lot of health because he does not have vit where he needs it. War are the main transgressors in this regard. If they can avoid damage then it doesn't become an issue and I can spend more time in CS than having to pop out and constantly heal them. If they have less health and they take a full on hit with no mitigation (which happens more often than not) that means a larger percentage of health just went missing. That means less time I can stay in CS. On tank stance versus dps stance that means it becomes more likely that the DPS that are doing their job correctly and to the best of their classes ability will be pulling aggro or the healer that is also dpsing will pull aggro as Tank stance increases the amount of emnity gained while DPS stance does not. DPS stance was designed with OT in mind so the other tank can do dps without fearing he will pull aggro from the main tank.
And honestly, like hell will I take a tank into savage with STR acc on. Where you need every little bit of wiggle room available, having less health is a handicap. Human error happens way too much and never in your favor.
Last edited by Zaresin; 09-03-2015 at 10:14 PM.
Benediction says hello. IF you are using Living Dead in dungeons then you have a problem. That means someone messed up (either you overestimated a healers ability or they popped into CS and you just took way too much damage before the CD came off and they could get out of it). I have all three healers at 60 and have never had an issue healing a tank to max when they are getting their faces smashed in except on AST as they have less emergency OGC heals compared to the other two healers. I haven't played it much since their buff so that may have changed for them quite a bit.End game raids have dps checks and enrage timers, tanks with better dps help a lot there, especially during progression when dps are still undergeared.
But DPS is only one of the reasons, majority of tank skills scales off STR (which includes all of the self-heals), Wheres other than Divine Veil and Thrill of Battle, I cant think of any other tank skill scales of VIT. Living Death is actually worse with more VIT since the healers have to heal the DRK more to get rid of the debuff.
More VIT in the end is just more buffer, good CD usage is what makes a tank less squishy.
Lastly, WAR is squishy during mannor since they lack any good mitigation skill at that level.
Last edited by Zaresin; 09-03-2015 at 10:17 PM.
I never denied that Defiance generates more threat than Deliverance. I simply equated it to Sword Oath tanking; you deal more damage but require more coordination and competence to maintain aggro. WARs reach the peak of their power when stance-dancing anyway, so the most capable WARs can Deliverance tank with minimal issues unless some other part of the group is cripplingly inept.
Even the best tanks need their tank stance for certain portions of a fight, but the best tanks can also get away with switching to DPS stance or dropping Grit and going nuts for other portions of the fight. Hell, even I can find windows to drop Grit and go ham, and I'm one of the most inept tanks that I know.
This is particularly important past Sohm Al. Going into Dusk Vigil and Sohm Al in 130 gear is overgearing the content, so there's potential room for full STR accessories, but you can't overgear the later dungeons to the same degree, so STR is a lot riskier. Aery and Vault in particular are already healing intensive.
What in aery is healing intensive? That's one of the most boring dungeons I've ever run, and one of the most anticlimactic battles. The boss of aohm al is way more healing intensive than the boss of aery. For vault it's only the last boss that's somewhat healing intensive, assuming people arn't epic failing mechanics. My problem with vault was almost always the dps, not the tanks. Ranged dps that always want to attack from absolute maximum range on opposite sides of the room so aoe heals miss them.
Really though to me the way to help healers isn't just slapping a bit more hp on, it's learning to use cooldowns properly.
They're more intensive than the other leveling dungeons, I should have clarified I meant comparatively. I've had a tank die within two globals on the first pull a few times actually because of a lack of VIT. If the tank's gear is caught up it's not too bad but as with most "dragon" dungeons, the mobs there hit harder (Stone Vigil NM and HM were the same way, Sohm Al is similar). Vault's a bit intensive on the last of the big "rush" pulls right before the first boss and with the Dullahans because of the back to back AoE, as well as the final boss of course.
Sohm Al's last boss can be a bit rough in the same way Vault's last boss can be, too, I'll give you that. It just doesn't stick out as much because you can overgear it to a bigger extent I suppose.
Your problem was the tank's defense not vit gear. If a trash pull is wiping out roughly 10k hp in 4 seconds and extra 500 isn't going to change anything. I tanked aery in 130 and didn't see anywhere near that kind of incoming damage so that's just a fail tank. Aery is just quite possibly the most boring dungeon in the whole game. Also in valut the aoe's can be stunned, and there's always cooldowns. I'm just saying it sounds like you're dealing more with fail players and that's something vit gear won't change.
I really hate when people do that.When i was leveling Dragoon through story i was always running to opposite side of room while bard was literally hugging the last boss in vaultWhat in aery is healing intensive? That's one of the most boring dungeons I've ever run, and one of the most anticlimactic battles. The boss of aohm al is way more healing intensive than the boss of aery. For vault it's only the last boss that's somewhat healing intensive, assuming people arn't epic failing mechanics. My problem with vault was almost always the dps, not the tanks. Ranged dps that always want to attack from absolute maximum range on opposite sides of the room so aoe heals miss them.
Really though to me the way to help healers isn't just slapping a bit more hp on, it's learning to use cooldowns properly.
Warrior also has the advantage of cross classing flash.So we can spam it inbetween tanking in deliverance seeming as it's the only use we have for mana anyway.I never denied that Defiance generates more threat than Deliverance. I simply equated it to Sword Oath tanking; you deal more damage but require more coordination and competence to maintain aggro. WARs reach the peak of their power when stance-dancing anyway, so the most capable WARs can Deliverance tank with minimal issues unless some other part of the group is cripplingly inept.
Even the best tanks need their tank stance for certain portions of a fight, but the best tanks can also get away with switching to DPS stance or dropping Grit and going nuts for other portions of the fight. Hell, even I can find windows to drop Grit and go ham, and I'm one of the most inept tanks that I know.
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