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  1. #241
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    -snip-
    Considering damage generates threat, yes; Deliverance does give a good WAR threat, especially considering their aggro combo is also their primary damage combo. It's a bit like Sword Oath tanking; requires skill.
    (1)

  2. #242
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    This thread just keeps delivering!
    (0)

  3. #243
    Player
    lol123's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Green Lighta
    World
    Tonberry
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by RapBreon View Post
    This thread just keeps delivering!
    Ikr its like watching the republican debate.
    (4)

  4. #244
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Erit View Post
    Considering damage generates threat, yes; Deliverance does give a good WAR threat, especially considering their aggro combo is also their primary damage combo. It's a bit like Sword Oath tanking; requires skill.
    Damage generates threat, but the enmity multiplier on Defiance generates more threat than the increased damage from Deliverance. Unchained negates the damage penalty, thus allowing for even higher threat generation. The more threat you generate in your opener, the more time you can spend in Deliverance alternating between SE -> SP (your 2 debuffs you want to keep up as much as possible, especially when not in Defiance). You also want to open with SE combo, which is only possible in Defiance, under Unchained.
    (0)

  5. #245
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    If i'm not doing anything but DPSing maybe. Tank is probably dead if they do more then a few mobs. It actually isn't hard to DPS in regular instances below 60. However once you get to 60 its room pulls only. On bosses I can actually DPS some times fine.

    However, its still nowhere near tank levels of damage. It shouldn't be.
    Actually, it's probably better for the Healer to DPS than it is the tank. As tanks will put out DPS no matter what ( even in vit). A good healer will DPS and it will have a instant effect on the run as you go from 0 dps to some dps. and all healer's can do it...even past 60. SCH's can stone skin and aloqium with fairy heals and WHM can spam holy which has an AoE stun to it.

    But not all healer's should do it. ;x you gotta git gud first. Other wise the tanks, even the one's in vit, end up dead. ;( and being dead makes the run even slower.
    (1)

  6. 09-03-2015 06:23 PM

  7. #246
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    ^this. always depends on if the healer still has a big enough window to dps before having to heal again. if you can barely finish casting holy cause the tank is dropping too low then he should have better sticked to his vit gear.
    (4)

  8. #247
    Player
    PogueX's Avatar
    Join Date
    Feb 2015
    Posts
    190
    Character
    Ivar Lyfjaberg
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    So the reason for building a tank for STR is more DPS??? why?? cause they want to speed run through dungeons?? Whats the rush? I always take dungeons slow as my pally and i haven't had anyone complain yet

    although i agree at some point paladins and other VIT tanks need to focus on strength from what i heard after you have at least 8000 HP you should stop stacking VIT

    since my main is a healer i look at it from a healer prospective, does the healer really want to sit their and spam heals and be bored out of their mind or do they want to also do DPS. I think most would have the latter, i had a WAR in manor dungeon that was really squishy, STR based, and it was so boring
    (0)

  9. #248
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by mirellol View Post
    Tell me again how great STR gear is on a TANK in leveling content. The cost is always the healer's DPS. Keep that in mind when going STR in leveling content.
    It's great in any 50+ content when you have i130+ gear. You had a bad tank, nothing to do with accessories. If you're a WHM you shouldn't really have a problem with using Holy thanks to the stun because the tanks shouldn't be taking damage and have Regen for 8s.
    (0)

  10. #249
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Pentamelded accessories are cheaper than before. Get yours today!
    (0)

  11. #250
    Player
    DestinovaTrueblade's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    62
    Character
    Destinova Trueblade
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by PogueX View Post
    So the reason for building a tank for STR is more DPS??? why?? cause they want to speed run through dungeons?? Whats the rush? I always take dungeons slow as my pally and i haven't had anyone complain yet
    End game raids have dps checks and enrage timers, tanks with better dps help a lot there, especially during progression when dps are still undergeared.
    But DPS is only one of the reasons, majority of tank skills scales off STR (which includes all of the self-heals), Wheres other than Divine Veil and Thrill of Battle, I cant think of any other tank skill scales of VIT. Living Death is actually worse with more VIT since the healers have to heal the DRK more to get rid of the debuff.
    More VIT in the end is just more buffer, good CD usage is what makes a tank less squishy.
    Lastly, WAR is squishy during mannor since they lack any good mitigation skill at that level.
    (0)
    Last edited by DestinovaTrueblade; 09-03-2015 at 07:55 PM.

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