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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yorumi View Post
    Really though automated describes agro management in ff14 perfectly.
    I'm guessing you didn't tank in WoW (or if you did, you did so prior to mid-Wrath of the Lich King, when the tanks were designed differently). All tank actions have an enmity modifier of some ridiculous number (5000x or something like that, I don't recall the exact figure)--there were no skills that had special enmity modifiers, so as long as you were doing your rotation, you had threat, pretty much full stop. Resources weren't as much of an issue in AoE situations, either, as tanks could AoE to their heart's content in WoW since things regenerated much more quickly than MP and TP do here.

    That's pretty different from FFXIV, where automated doesn't necessarily apply. If you don't use your enmity skills, you won't generally hold hate, and you have to gauge how much you need to use them given your group's damage and healing output at the time. There's nothing automatic about that--you actually have to make decisions regarding aggro control. WoW's system is automated because enmity is automatically applied to everything you do.
    (5)
    Last edited by Alahra; 09-03-2015 at 04:15 AM.

  2. #2
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Alahra View Post
    I'm guessing you didn't tank in WoW (or if you did, you did so prior to mid-Wrath of the Lich King, when the tanks were designed differently). All tank actions have an enmity modifier of some ridiculous number (5000x or something like that, I don't recall the exact figure)
    Yeah I'll admit I havn't played current WoW at all. So apparently it is automatic. Much of my more modern tank experience comes from swtor(well did a lot in tera too but that's a radically different game). I don't want to make it sound like it's super hard or anything but dps are actually capable of pulling aggro from a tank. They discuss burst threat rotations how to properly use taunts to get the maximum threat boost, and even some strategies where the tank lets a dps pull with an opening burst and then quickly taunts before going into a max threat rotation. It's not hard or anything but considering they actually have discussions on threat management vs this game where the amount of discussion is based read your skill descriptions it's much more of a consideration there.
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  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Yorumi View Post
    Yeah I'll admit I havn't played current WoW at all. So apparently it is automatic. Much of my more modern tank experience comes from swtor(well did a lot in tera too but that's a radically different game). I don't want to make it sound like it's super hard or anything but dps are actually capable of pulling aggro from a tank. They discuss burst threat rotations how to properly use taunts to get the maximum threat boost, and even some strategies where the tank lets a dps pull with an opening burst and then quickly taunts before going into a max threat rotation. It's not hard or anything but considering they actually have discussions on threat management vs this game where the amount of discussion is based read your skill descriptions it's much more of a consideration there.
    Old Republic's threat generation was pretty easy to game, though. As I recall, the taunts in that game add a multiplier to threat generated, so you're actually encouraged to weave taunts into your tank rotation. Past a certain point, losing threat becomes impossible even if you just stood there auto-attacking.
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  4. #4
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Galgarion View Post
    Old Republic's threat generation was pretty easy to game, though. As I recall, the taunts in that game add a multiplier to threat generated, so you're actually encouraged to weave taunts into your tank rotation. Past a certain point, losing threat becomes impossible even if you just stood there auto-attacking.
    Like I said not super hard. High end content does have the typical things that require you to use taunts so you can't just spam them for extra threat without consideration for anything. In their version of savage when dps are just going absolutely all out the tanks have to at least give threat some consideration in their rotation whereas here there's not really anything to think about threat wise.
    (0)